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VAMPIR Dungeons, Elite and World Bosses Guide

VAMPIR's dungeons come in three kinds, each with its own clock: Normal Dungeons are timed hunting zones you enter alone, Epic Dungeons are five-player boss runs with three free entries a week, and the Elite Dungeon is a cursed hunting field shared with five other servers. World bosses sit on top, twice a day. This guide covers what each one drops, how entries and timers work, and the habits that keep you alive in the boss fights.

Normal Dungeons: timed hunting zones

Normal Dungeons: timed hunting zones

Normal Dungeons are hunting zones with a daily or weekly timer, three level spots each and zones that open with your level. Charge stones add 30 minutes, and Offline Mode works inside, so a dungeon hour can run while you sleep. Each one exists for a different drop, which tells you which to run first when time is short: Faded Legacy for gold, Abyss of Creation for portraits and Artifact stones, Ancient Workshop for gear and Sefira fragments.

Ancient Workshop is the weekly one, 8 hours to spend as you like. Spread it over the week rather than burning it in one night: its gear and skill book drops get better in higher zones, and a few more levels between sessions open those zones.

DungeonOpensTimeDrops worth running it for
Abyss of Creationlevel 321 hour a dayCreation orbs, class portrait restorers, Artifact stones
Faded Legacylevel 341 hour a daythe best gold, gold bars, enhance scrolls, Eternal Coins
Ancient Workshoplevel 418 hours a weekgear up to Rare, Sefira fragments, skill books, Insignia from zone 6
Origin of Evolutionlevel 781 hour a dayEvolution orbs, Ancient Evolution Stones

A dungeon route by level

The Normal Dungeons open one at a time as you level: Abyss of Creation at 32, Faded Legacy at 34 and Ancient Workshop at 41, then Naricanje Valley at 46 and Gehenna at 52. Epic Dungeons open with the story rather than a level, so finishing the first story episode matters as much as the level number. Level 32 is the first real target on a new character. Until then the field is all there is, and from then on a dungeon hour pays more EXP than the field spots around your level.

Run the daily hour in Abyss of Creation and Faded Legacy every day from the level each one opens, and add Ancient Workshop's 8 weekly hours from 41. Abyss of Creation is also the daily source of class portrait restorers and of the orbs for the first Magic Research flask, and Faded Legacy feeds the second flask, so a skipped day costs more than the EXP. Higher zones inside a dungeon are not always better: if you kill slower there and drink more potions, the extra orb drops don't cover it. Farm the highest zone you clear at full speed.

Epic Dungeon entries refill at the weekly reset, Monday 05:00 server time, so spend all three before then. Their gear and crafting materials are the main reason to party up each week.

Epic Dungeons: three free runs a week

Epic Dungeons: three free runs a week

Epic Dungeons are party boss runs for up to five players with cross-server matching. You get 3 free entries a week, shared across all four dungeons, and they recharge at the weekly reset; more come from Mileage tickets. A run counts as cleared if anyone in the party kills the boss, so matching with stronger players is a fine way to clear one above your power.

Each dungeon opens with the story: Weeping Village in chapter 1, Defiled Sanctuary in chapter 2, Serpent's Throne in chapter 3 and Monastery of Silence in chapter 4. Spend the free entries on the newest one you can clear, since the later ones add to the earlier rewards: Heroic recipes and Evolution Stone bags from the second, Insignias from the third, Insignia recipes from the fourth.

The Elite Dungeon: Cradle of Radiance

The Elite Dungeon: Cradle of Radiance

The Elite Dungeon opens at level 70 and is a PvP hunting field shared by six servers, 3 hours a week. Its Curse of Radiance deals damage and wears down durability, harder in the higher zones. Night's Protection potions (30,000 gold for 10 minutes at the Elite merchant) and a crafted Seal soften it, and the Crimson Mist zone is immune to the curse at much lower damage. One player per zone holds Power of Slaughter, immune to the curse and shown on the map, and anyone who kills them takes it.

Go in with the curse handled. Without potions or the Seal, the higher zones cost more in durability than they pay. The drops are worth it once you can: the Hour of Night grave good, Elite orbs for the boss flask of Magic Research, Elite Coins and Elite gear.

Forbidden Zone of Radiance: the Luchef raid

Forbidden Zone of Radiance: the Luchef raid

Twice a week the Elite Dungeon's boss, Luchef, opens to 100 players from each of the six servers. The curse here deals 5,000 damage every 3 seconds, so healing and potions decide how long you stay. Side bosses spawn at each quarter of Luchef's HP and give the clan that kills them a stacking buff (up to 3), which is why clans fight over them as hard as over Luchef.

Rewards land at 75%, 50% and 25% HP and at the final blow, and the clan that lands the kill takes the Legendary Demon King's Helm. Even without a clan push, being there for the 75/50/25 rewards pays Trinity, Elite orbs and Elite Coins, doubled for the kill. Top contribution and final-blow rewards don't stack.

World bosses

World bosses

World bosses spawn in two daily slots (12:00 and 20:00 server time), one boss per level band. Contribution is the damage you deal: the top 70% get a contribution chest and the top 100 get chests that can be traded. You have to be in the zone when the boss dies to get anything, so arrive early.

Show up for every boss you can reach. Participation alone pays Black Market boxes, Slayer portrait restorers, Sefira fragments and Eternal Coins, and the tradable top-100 chests are early Diamonds on a fresh server. A clan that wins the Skirmish preliminary sets the world boss spawn times for its server.

12:00 slot20:00 slot
Brachium (level 63)Larva (level 47)
Deserti (level 83)Clamamus (level 70)
Usurpator (level 107)Exesa (level 95)
Infernus (level 126)Orseca (level 115)

Boss-fight habits

Two habits keep you alive in long fights. Dodge the big boss attacks by hand (Left Shift on PC), even while auto-combat runs. And watch your MP. Skills are meant to cycle within your MP, so if it runs dry mid-fight, turn off the MP-heavy buffs in that preset and keep the damage skills going.

For hunting spots between bosses, measure rather than guess: five minutes in a spot with Combat Statistics open tells you its EXP rate, and the best spot is the one with the best rate you can hold without potions.