VAMPIR

VAMPIR/Skills

VAMPIR Skills List

Every VAMPIR skill: each class's own skills and two unique passives, the special and season-ranking skills all classes share, and passive books.

Tap a skill's name to see its full entry. Names are the official English names from the global client.

SkillGradeClassKindCooldownMPStatsWhat it does
Gore FlowerLegendaryAll classesSpecial300 s5,000–Summons a blood flower for 15 s (10 m area, up to 50 clan members). Clan members near it get Blessing of Fresh Blood: heals 3% of max HP at intervals (8 times in all), all damage and PvP damage amplification +5%, all damage and PvP damage resistance +5%. The caster gets the blessing wherever they stand, with damage amplification and resistance at 10%.
DoppelgangerLegendaryAll classesSeason ranking180 s3,000–A copy of you fights beside you for 60 s; it uses your skills.
Bloody DomainLegendaryAll classesSeason ranking240 s3,000–15 hits of 60%; 7 m area; up to 15 targets.
Ice PrisonLegendaryAll classesSeason ranking180 s3,000–Ice missile 200%; targets hit are taken out of combat for 8 s; out of combat: they can't act and take no damage; 4.5 m area; up to 10 targets.
Tempest ChargeLegendaryAll classesSeason ranking180 s3,000–For 10 s you and your party get attack speed +30%; cast speed +15% for 10 s; move speed +15% for 10 s; when your buff ends it explodes on nearby enemies; blast 450%; knockdown for 2 s; buff range 20 m; up to 5 allies; 4.5 m blast; up to 10 blast targets.
Baron's DignityLegendaryAll classesSeason ranking–––PvP attack +18.
Blood Moon's ProtectionHeroicBloodstainedClass skill45 s2,340–Weapon attack resistance +25% for 20 s; all damage resistance +25% for 20 s; status resistance +20% for 20 s; status-duration resistance +30% for 20 s.
Blood ThrillHeroicBloodstainedClass skill60 s1,230–Basic-attack range +2 m for 25 s; attack speed +20% for 25 s; all damage amplification +12% for 25 s; basic damage amplification +35% for 25 s; basic-attack targets +2 for 25 s.
Moment of DestructionHeroicAkashaClass skill60 s3,050–900% damage; 8 s of Undying for you; Undying: no damage taken while below 20% HP; heals 10% of max HP when Undying ends; 5 m area; up to 5 targets.
Absolute LiberationHeroicAkashaClass skill60 s1,230–Removes every debuff at once; immune to status effects for 8 s; all damage amplification +20% for 20 s; PvP damage amplification +10% for 20 s; PvP damage resistance +10% for 20 s; can be cast while stunned, knocked down or launched.
Shadow of the NightHeroicGrim ReaperClass skill55 s2,820–10 s of stealth; move speed +30%; in stealth only basic attacks work, at +500% normal damage rate; a basic hit ends the stealth; then all damage rate +20% for 6 s.
Reaper's DescentHeroicGrim ReaperClass skill60 s1,230–Melee attack +50 for 20 s; defence +80 for 20 s; hits weaken the target for 5 s; weakened: move speed −30%, melee damage resistance −20%.
Dismembering ShotHeroicCarnageClass skill48 s2,490–Bullet 390%; area damage 580%; chance to stun for 2 s; 3.5 m area; up to 5 targets.
ExploitationHeroicCarnageClass skill60 s1,230–For 20 s, basic attacks deal extra damage; extra damage 40%; critical rate +10%; for 20 s, each basic hit has a 50% chance to cut defence by 30 (up to 3 stacks).
WhirlpoolHeroicViperClass skill48 s2,490–6 hits of 145%; target's move speed −30% for 8 s; chance to stun for 1.5 s; 3.5 m area; up to 5 targets.
Swirling Dark MagicHeroicViperClass skill75 s1,560–Cooldowns −10% for 30 s; skill damage amplification +18% for 30 s; MP regeneration +30 for 30 s.
Judgment of DarknessHeroicAll classesSpecial300 s5,000–Calls down 3 bolts ahead; each bolt 500%; 5 m area per bolt; up to 5 targets per bolt. PvP: target's all damage resistance −40% for 7 s.
DEF Enhancement IVHeroicAll classesPassive book––defence +24defence +24
HP Regeneration Enhancement IVHeroicAll classesPassive book––HP regeneration +100HP regeneration +100
ATK Enhancement IIHeroicAll classesPassive book––attack +12attack +12
Weapon Enhancement IIHeroicAll classesPassive book––weapon attack amplification +5%weapon attack amplification +5%
Melee Power Enhancement IIIHeroicAkasha, Bloodstained and Grim ReaperPassive book––melee attack +18melee attack +18
Vital Strike IIIHeroicAll classesPassive book––critical rate +3%critical rate +3%
Melee Power Enhancement IIIHeroicAkasha, Bloodstained and Grim ReaperPassive book––melee accuracy +9melee accuracy +9
DMG Resistance EnhancementHeroicAll classesPassive book––damage resistance +18damage resistance +18
Potion Recovery Rate Increase IIHeroicAll classesPassive book––HP potion recovery +5%HP potion recovery +5%
Incapacitation ResistanceHeroicAll classesPassive book––stun resistance +3%, slow resistance +3%stun resistance +3%, slow resistance +3%
EVA Increase IHeroicAll classesPassive book––melee evasion +3, ranged evasion +3, magic evasion +3melee evasion +3, ranged evasion +3, magic evasion +3
Basic Attack Enhancement IIHeroicAll classesPassive book––normal damage amplification +3%, normal accuracy +6normal damage amplification +3%, normal accuracy +6
Skill Attack Enhancement IIHeroicAll classesPassive book––skill damage amplification +5%, skill accuracy +6skill damage amplification +5%, skill accuracy +6
Bonus DMG Enhancement IIHeroicAll classesPassive book––added damage +30added damage +30
Attack EnhancementHeroicAll classesPassive book––normal damage amplification +3%, skill damage amplification +5%normal damage amplification +3%, skill damage amplification +5%
Polished WeaponHeroicAll classesPassive book––weapon attack amplification +3%, weapon min attack +12, weapon max attack +12weapon attack amplification +3%, weapon min attack +12, weapon max attack +12
Tough BodyHeroicAll classesPassive book––critical damage resistance +30, all damage resistance +2%critical damage resistance +30, all damage resistance +2%
Sword Weapon Proficiency IIHeroicBloodstainedPassive book––melee damage +30melee damage +30
Source of ManaHeroicAll classesPassive book––max MP +100, MP regeneration +12max MP +100, MP regeneration +12
Indomitable WillHeroicAll classesPassive book––root resistance +3%, pull resistance +3%root resistance +3%, pull resistance +3%
Iron HeartHeroicAll classesPassive book––max HP +600, critical resistance +2%max HP +600, critical resistance +2%
PvP Attack Enhancement IIHeroicAll classesPassive book––PvP damage amplification +3%, PvP accuracy +5, PvP damage +20PvP damage amplification +3%, PvP accuracy +5, PvP damage +20
Skill DMG Resistance Increase IIHeroicAll classesPassive book––skill damage resistance +45skill damage resistance +45
Cold Blood DisciplineHeroicAll classesPassive book––defence +20, MP regeneration +10defence +20, MP regeneration +10
Iron-Blooded SkinHeroicAll classesPassive book––critical resistance +3%, critical damage resistance +50critical resistance +3%, critical damage resistance +50
Six BladesHeroicAll classesPassive book––normal damage +15, skill damage +15, normal-monster damage +15, boss damage +15, PvP damage +15, critical damage +15normal damage +15, skill damage +15, normal-monster damage +15, boss damage +15, PvP damage +15, critical damage +15
Blacksmith's SoulHeroicAll classesPassive book––weapon added attack +15, weapon attack amplification +2%, weapon attack resistance +15, weapon attack resistance +2%weapon added attack +15, weapon attack amplification +2%, weapon attack resistance +15, weapon attack resistance +2%
PvP DEF Enhancement IIHeroicAll classesPassive book––PvP damage resistance +3%, PvP evasion +5, PvP damage resistance +20PvP damage resistance +3%, PvP evasion +5, PvP damage resistance +20
Boss ACC Increase IIHeroicAll classesPassive book––boss accuracy +9boss accuracy +9
Scythe Weapon Proficiency IIHeroicGrim ReaperPassive book––melee damage +30melee damage +30
Ranged Power Enhancement IIIHeroicCarnagePassive book––ranged attack +18ranged attack +18
Ranged Focus Enhancement IIIHeroicCarnagePassive book––ranged accuracy +9ranged accuracy +9
Firearm Weapon Proficiency IIHeroicCarnagePassive book––ranged damage +30ranged damage +30
Magic Power Enhancement IIIHeroicViperPassive book––magic attack +18magic attack +18
Magic Focus Enhancement IIIHeroicViperPassive book––magic accuracy +9magic accuracy +9
Orb Weapon Proficiency IIHeroicViperPassive book––magic damage +30magic damage +30
BloodlustRareBloodstainedClass skill18 s720–660% damage; pulls the target in; chance to root for 2.5 s; target's PvP damage amplification −25% for 7 s.
BloodbathRareBloodstainedClass skill26 s1,050–Blast 700%; chance to launch for 2 s; 4 m area.
BerserkRareBloodstainedClass skill60 s1,170–For 30 s: melee damage amplification +12% and all damage resistance +5%; each hit dealt or taken adds melee damage amplification +2% and all damage resistance +1% for 30 s (up to 8 stacks); each bonus triggers at most once per 0.5 s; each hit taken also adds normal damage resistance +2% for 30 s (up to 5 stacks); once per 0.5 s.
Chain SlashRareAkashaClass skill24 s940–6 hits of 100%; chance to silence for 3 s; you gain all damage resistance +70% for 3 s; up to 5 targets; 4.5 m area. PvP: each hit rises to 135%.
Prey HuntingRareAkashaClass skill22 s900–Blood stone 250%; marks the target for 3 s; the marked target is slowed by 70%; cast again to teleport to the marked target for 580% damage; chance to stun for 2.5 s. PvP: blood stone damage rises to 300%; target's PvP damage resistance −20% for 8 s; the teleport strike rises to 700%.
Crimson FrenzyRareAkashaClass skill60 s1,170–Attack speed +15% for 30 s; basic-attack range +1.5 m for 30 s; basic-attack targets +2 for 30 s; PvP damage +100 for 30 s; PvP damage amplification +20% for 30 s.
Lord of DarknessRareGrim ReaperClass skill25 s990–800% damage; chance to knockdown for 2.5 s.
Royal ShoutRareGrim ReaperClass skill28 s1,140–2 hits: 200%, 500%; chance to stun for 2 s; 5 m area; up to 5 targets.
Thorn of PainRareGrim ReaperClass skill40 s780–Critical resistance +15% for 20 s; for 20 s, attackers take thorn damage; thorns 75%; at most once per 0.5 s; attackers also lose 15% critical resistance for 5 s (for 20 s); and 5% critical rate for 5 s (for 20 s).
Wild Shot of the SoulRareCarnageClass skill23 s930–6 hits of 95%; Precision for 6 s; Precision: basic-attack range +3 m; 9 m area; up to 3 targets.
DeathsnipeRareCarnageClass skill28 s1,140–3 hits: 145%, 145%, 330%; the first hit has a chance to stun for 2 s; up to 5 targets; 9 m area. PvP: hit 1 rises to 255%; hit 2 rises to 255%.
The Hunt BeginsRareCarnageClass skill60 s1,170–Critical rate +5% for 30 s; critical damage rate +40% for 30 s; PvP damage amplification +5% for 30 s.
Chain of DecayRareViperClass skill26 s1,050–Projectile 130%; blast 250%; poison of 200% over 7 s; up to 5 targets; 3.5 m area. PvP: chance to silence for 3 s; move speed −50% for 5 s.
Swamp of SufferingRareViperClass skill33 s1,330–10 hits of 80%; 5.5 m area; up to 5 targets.
FocusRareViperClass skill60 s––Restores 1,850 MP; magic damage amplification +10% for 25 s; PvP accuracy +30 for 25 s; PvP damage amplification +10% for 10 s; boss damage amplification +7% for 10 s.
Bloodstream WaveRareAll classesSpecial120 s2,500–Heals nearby party members for 10% of their max HP; then 10000 HP more over 5 s; up to 5 targets.
Dark BarrierRareAll classesSpecial120 s2,500–Nearby party members get a shield of 12% of max HP for 15 s; and all damage resistance +12% for 15 s; up to 5 targets.
Potion Recovery Rate IncreaseRareAll classesPassive book––HP potion recovery +3%HP potion recovery +3%
DEF Enhancement IIIRareAll classesPassive book––defence +18defence +18
HP Regeneration Enhancement IIIRareAll classesPassive book––HP regeneration +70HP regeneration +70
ATK Enhancement IRareAll classesPassive book––attack +9attack +9
Focus Enhancement IRareAll classesPassive book––accuracy +5accuracy +5
Weapon Enhancement IRareAll classesPassive book––weapon attack amplification +3%weapon attack amplification +3%
Melee Power Enhancement IIRareAkasha, Bloodstained and Grim ReaperPassive book––melee attack +12melee attack +12
Vital Strike IIRareAll classesPassive book––critical rate +2%critical rate +2%
Melee Focus Enhancement IIRareAkasha, Bloodstained and Grim ReaperPassive book––melee accuracy +6melee accuracy +6
Boss ACC Increase IRareAll classesPassive book––boss accuracy +6boss accuracy +6
Boss DMG Increase IRareAll classesPassive book––boss damage +30boss damage +30
Bonus DMG Enhancement IRareAll classesPassive book––added damage +18added damage +18
Basic Attack Enhancement IRareAll classesPassive book––normal damage amplification +2%, normal accuracy +3normal damage amplification +2%, normal accuracy +3
Skill Attack Enhancement IRareAll classesPassive book––skill damage amplification +3%, skill accuracy +3skill damage amplification +3%, skill accuracy +3
PvP Attack Enhancement IRareAll classesPassive book––PvP damage amplification +2%, PvP accuracy +3PvP damage amplification +2%, PvP accuracy +3
PvP DEF Enhancement IRareAll classesPassive book––PvP damage resistance +2%, PvP evasion +3PvP damage resistance +2%, PvP evasion +3
Skill DMG Resistance Increase IRareAll classesPassive book––skill damage resistance +24skill damage resistance +24
Basic DMG Increase IIIRareAll classesPassive book––normal damage +24normal damage +24
Hit EnhancementRareAll classesPassive book––status-effect hit +2%status-effect hit +2%
Ranged Power Enhancement IIRareCarnagePassive book––ranged attack +12ranged attack +12
Ranged Focus Enhancement IIRareCarnagePassive book––ranged accuracy +6ranged accuracy +6
Magic Power Enhancement IIRareViperPassive book––magic attack +12magic attack +12
Magic Focus Enhancement IIRareViperPassive book––magic accuracy +6magic accuracy +6
Blood SwordUncommonBloodstainedClass skill17 s630–2 hits of 210%; target's melee damage resistance −15% for 6 s; target's melee defence −60 for 6 s; 4 m area; up to 5 targets.
Blood RageUncommonBloodstainedClass skill21 s780–470% damage; heals for 40% of the damage dealt (at most 20% of max HP); damage resistance against normal monsters +20% for 4 s; damage resistance against bosses +20% for 4 s; PvP damage resistance +10% for 4 s.
Blood StrikeUncommonBloodstainedClass skill20 s720–3 hits of 180%; chance to stun for 2 s.
Omen of SlaughterUncommonBloodstainedClass skill40 s720–Critical resistance +12% for 20 s; weapon attack amplification +25% for 20 s; PvP damage +30 for 20 s.
Sharp BladeUncommonBloodstainedClass skill45 s780–Weapon added attack +45 for 20 s; for 20 s, hits have a 30% chance to cause bleeding for 3 s (up to 3 stacks); bleed damage 50%.
Blood RushUncommonAkashaClass skill11 s400–220% damage; chance to stun for 1 s; up to 3 charges. PvP: damage rises to 320%.
Absorbing TouchUncommonAkashaClass skill20 s750–380% damage; 50% chance to steal 2% + 20 of the target's attack for 7 s; at most 10% of your own attack. PvP: the steal rises to 5% + 20 of the target's attack.
DominatorUncommonAkashaClass skill40 s720–All damage amplification +12% for 15 s; added damage +30 for 15 s. PvP: for 15 s, hits have a 30% chance to cut the target's PvP damage resistance by 10% for 3 s.
Master of PursuitUncommonAkashaClass skill40 s720–Move speed +20% for 20 s; added damage +30 for 20 s; critical damage reduction +30% for 20 s; for 20 s, nearby monsters watching you see 50% less far.
Carnivorous InstinctUncommonAkashaClass skill12 s220–Melee damage amplification +12% for 5 s; normal-monster damage amplification +7% for 5 s; for 10 s, the next 2 skill hits each heal 50% of attack. PvP: the heal rises to 100% of attack.
Shadow InfiltrationUncommonGrim ReaperClass skill20 s720–400% damage; chance to stun for 1 s; sets a 3-second Death Mark: when it ends, the target takes 60% of the damage it took during the mark again (at most 50% of its max HP); a shield of 200% of your attack for 5 s.
Dark BindingUncommonGrim ReaperClass skill16 s600–380% damage; chance to root for 2.5 s; target's PvP damage resistance −10% for 7 s.
Spinning StrikeUncommonGrim ReaperClass skill20 s710–5 hits of 140%; 5 m area; up to 5 targets.
Evil WithinUncommonGrim ReaperClass skill45 s780–Critical damage resistance +60 for 15 s; normal damage amplification +20% for 15 s; added damage +50 for 15 s.
Shadow ArmorUncommonGrim ReaperClass skill40 s720–All damage resistance +20% for 15 s; move speed +20% for 15 s.
Retreating FireUncommonCarnageClass skill16 s590–390% damage; steps 3 m back; PvP damage amplification +10% for 7 s; Precision for 6 s; Precision: basic-attack range +3 m.
Soul's RestUncommonCarnageClass skill25 s930–Soul ball 170%; blast 240%; chance to root for 2 s; up to 5 targets; 4 m area. PvP: soul ball damage rises to 250%; blast damage rises to 360%.
Darkness's FallUncommonCarnageClass skill22 s780–430% damage; chance to launch for 2.5 s.
Sharpshooter's FocusUncommonCarnageClass skill35 s630–Attack speed +15% for 15 s; basic-attack accuracy +15 for 15 s; PvP accuracy +15 for 15 s; for 15 s, the next 8 basic hits each heal 25% of attack.
SharpshooterUncommonCarnageClass skill40 s720–For the next 3 skills within 15 s; skill damage amplification +40%; skill accuracy +25.
Call of DarknessUncommonViperClass skill25 s900–100% damage; a summon fights beside you for 10 s.
Pain BlastUncommonViperClass skill17 s630–3 hits: 400%, 110%, 110%.
Echo of DespairUncommonViperClass skill23 s870–360% damage; target's magic damage resistance −5% for 4 s; target's defence −45 for 4 s; target's PvP damage resistance −10% for 4 s; 5.5 m area; up to 5 targets.
Mad OutburstUncommonViperClass skill45 s780–Skill accuracy +15 for 20 s; cast speed +25% for 20 s.
Venom ShieldUncommonViperClass skill40 s600–A shield of 350% of attack for 15 s; attackers have a 65% chance to take venom for 5 s; venom 250%. PvP: attackers lose 30% attack speed for 3 s; and 30% cast speed for 3 s.
Predator's Fighting SpiritUncommonAll classesSpecial60 s1,250–Boss damage amplification +5% for 60 s; boss damage +20 for 60 s.
Boiling BloodUncommonAll classesSpecial60 s1,250–For 60 s: all damage amplification +3%, added damage +10, accuracy +5.
Coated in ShadowsUncommonAll classesSpecial60 s1,250–For 60 s: all damage resistance +3%, damage resistance +10, evasion +5.
Blood BrandUncommonAll classesSpecial30 s1,250–200% damage, players only; marks the target with Blood Brand for 6 s (up to 5 stacks); Blood Brand: PvP damage resistance −3%, PvP evasion −20, healing received −5%; range 12 m; 1 target, never a monster.
HP Regeneration Enhancement IIUncommonAll classesPassive book––HP regeneration +48HP regeneration +48
MP Regeneration Enhancement IIUncommonAll classesPassive book––MP regeneration +9MP regeneration +9
Weight Increase IIUncommonAll classesPassive book––max weight +100max weight +100
DEF Enhancement IIUncommonAll classesPassive book––defence +12defence +12
Melee Focus Enhancement IUncommonAkasha, Bloodstained and Grim ReaperPassive book––melee accuracy +3melee accuracy +3
Vital DefenseUncommonAkasha, Bloodstained, Grim Reaper and ViperPassive book––critical resistance +2%critical resistance +2%
Vital Strike IUncommonAll classesPassive book––critical rate +1%critical rate +1%
Resistance Enhancement IUncommonAll classesPassive book––status resistance +1%status resistance +1%
Sword Weapon Proficiency IUncommonBloodstainedPassive book––melee damage +12melee damage +12
Basic DMG Increase IIUncommonAll classesPassive book––normal damage +16normal damage +16
Scythe Weapon Proficiency IUncommonGrim ReaperPassive book––melee damage +12melee damage +12
Ranged Focus Enhancement IUncommonCarnagePassive book––ranged accuracy +3ranged accuracy +3
Vital DefenseUncommonCarnagePassive book––critical damage resistance +2%critical damage resistance +2%
Firearm Weapon Proficiency IUncommonCarnagePassive book––ranged damage +12ranged damage +12
Magic Focus Enhancement IUncommonViperPassive book––magic accuracy +3magic accuracy +3
Orb Weapon Proficiency IUncommonViperPassive book––magic damage +12magic damage +12
Blood StabGeneralBloodstainedClass skill8 s240–4 hits of 65%.
BloodstormGeneralBloodstainedClass skill15 s480–3 hits of 120%.
Ruthless BladeGeneralBloodstainedClass skill17 s540–370% damage; chance to launch for 1.5 s.
Battle StanceGeneralBloodstainedClass skill60 s870–Melee damage +40 for 60 s.
Power InfusionGeneralBloodstainedClass skill60 s870–Critical damage rate +8% for 60 s; critical damage +50 for 60 s.
Chaotic StrikeGeneralAkashaClass skill10 s300–290% damage.
Bloody SlashGeneralAkashaClass skill18 s590–2 hits of 205%; target's melee defence −20 for 5 s.
GashGeneralAkashaClass skill20 s650–4 hits of 135%.
Attack InstinctGeneralAkashaClass skill60 s870–Melee damage +40 for 60 s.
Sharp ClawsGeneralAkashaClass skill60 s870–Critical rate +3% for 60 s.
DeathstrikeGeneralGrim ReaperClass skill8 s240–250% damage.
Shadow of DeathGeneralGrim ReaperClass skill17 s540–2 hits: 170%, 225%. PvP: target's critical resistance −15% for 6 s.
Double AttackGeneralGrim ReaperClass skill16 s510–2 hits: 185%, 200%.
Dark EnergyGeneralGrim ReaperClass skill60 s870–Melee damage +40 for 60 s.
Thick SkinGeneralGrim ReaperClass skill60 s870–Damage resistance +40 for 60 s.
DisarmGeneralCarnageClass skill8 s240–170% damage; 50% chance: target's critical resistance −15% for 4 s; 50% chance: target's ranged defence −30 for 4 s. PvP: target's ranged damage resistance −7% for 7 s.
Wild ShotGeneralCarnageClass skill19 s630–6 hits of 60%.
DamnationGeneralCarnageClass skill17 s540–210% damage; 200% eclipse damage over 5 s; the target's damage amplification −7%.
Take AimGeneralCarnageClass skill60 s870–Ranged damage +40 for 60 s.
Nimble StepGeneralCarnageClass skill60 s870–Evasion +15 for 60 s.
Poison BlastGeneralViperClass skill10 s360–2 hits of 60%; poison of 110% over 7 s.
Whispers of SufferingGeneralViperClass skill15 s480–300% damage; target's magic defence −40 for 4 s; target's magic damage resistance −5% for 4 s; target's move speed −15% for 4 s. PvP: target's magic damage resistance −10% for 7 s.
Essence of DeathGeneralViperClass skill18 s600–300% damage; chance to stun for 2 s.
Power SurgeGeneralViperClass skill60 s870–Magic damage +40 for 60 s.
Dark GraspGeneralViperClass skill60 s870–Critical rate +3% for 60 s.
Blood CallingGeneralAll classesDrain15 s210–150% damage; heals 200% of attack + 300 HP.
HP Regeneration Enhancement IGeneralAll classesPassive book––HP regeneration +30HP regeneration +30
MP Regeneration Enhancement IGeneralAll classesPassive book––MP regeneration +6MP regeneration +6
Weight Increase IGeneralAll classesPassive book––max weight +50max weight +50
DEF Enhancement IGeneralAll classesPassive book––defence +6defence +6
HP IncreaseGeneralAll classesPassive book––max HP +600max HP +600
Melee Power Enhancement IGeneralAkasha, Bloodstained and Grim ReaperPassive book––melee attack +6melee attack +6
Basic DMG Increase IGeneralAll classesPassive book––normal damage +6normal damage +6
Ranged Power Enhancement IGeneralCarnagePassive book––ranged attack +6ranged attack +6
Magic Power Enhancement IGeneralViperPassive book––magic attack +6magic attack +6
Infinite PowerUniqueBloodstainedUnique passive–––Hits have a 50% chance to add all damage amplification +1.8%, up to 7 stacks, lasting 3 s.
Disruption ResistanceUniqueBloodstainedUnique passive–––When a debuff lands, a 10% chance to gain status-duration resistance +30% for 7 s.
Full StrengthUniqueAkashaUnique passive–––All damage amplification +12% at 80% HP or more, +15% at 30% HP or less.
Shadow HarvestUniqueAkashaUnique passive–––Killing a player has a 35% chance to grant a shield of 200% of attack for 5 s.
Contempt for the WeakUniqueGrim ReaperUnique passive–––Damage +12% against targets under 70% HP, another +12% under 30% HP, normal-monster damage amplification +5%, boss damage amplification +5%.
AssassinationUniqueGrim ReaperUnique passive–––Killing a player has a 40% chance to grant 4 s of stealth, in it only basic attacks work, and a hit has a 70% chance to stun for 2 s, the hit ends the stealth.
Sniper BulletUniqueCarnageUnique passive–––Ranged damage rises the farther away the target is, ranged damage rate +5%, plus 1.2% for every metre.
Instant AccelerationUniqueCarnageUnique passive–––A critical hit raises move speed by 25% for 5 s.
Body DecayUniqueViperUnique passive–––Damage +12% against poisoned targets, +12% against envenomed targets, normal-monster damage amplification +5%, boss damage amplification +5%.
CurseUniqueViperUnique passive–––PvP: basic hits have a 5% chance to cut the target's move speed by 15% for 7 s, and a 5% chance to cut its attack speed by 10% for 7 s.
Slaughter InstinctOtherAll classesOther–––Lets Drain skills hit players, and cuts the PvP damage you take.

Gore Flower

Legendary Skill

Summons a blood flower for 15 s (10 m area, up to 50 clan members). Clan members near it get Blessing of Fresh Blood: heals 3% of max HP at intervals (8 times in all), all damage and PvP damage amplification +5%, all damage and PvP damage resistance +5%. The caster gets the blessing wherever they stand, with damage amplification and resistance at 10%.

Class
All classes
Kind
Special
Cooldown
300 s
MP
5,000

Doppelganger

Legendary Skill

A copy of you fights beside you for 60 s; it uses your skills.

Class
All classes
Kind
Season ranking
Cooldown
180 s
MP
3,000

Bloody Domain

Legendary Skill

15 hits of 60%; 7 m area; up to 15 targets.

Class
All classes
Kind
Season ranking
Cooldown
240 s
MP
3,000

Ice Prison

Legendary Skill

Ice missile 200%; targets hit are taken out of combat for 8 s; out of combat: they can't act and take no damage; 4.5 m area; up to 10 targets.

Class
All classes
Kind
Season ranking
Cooldown
180 s
MP
3,000

Tempest Charge

Legendary Skill

For 10 s you and your party get attack speed +30%; cast speed +15% for 10 s; move speed +15% for 10 s; when your buff ends it explodes on nearby enemies; blast 450%; knockdown for 2 s; buff range 20 m; up to 5 allies; 4.5 m blast; up to 10 blast targets.

Class
All classes
Kind
Season ranking
Cooldown
180 s
MP
3,000

Baron's Dignity

Legendary Skill

PvP attack +18.

Class
All classes
Kind
Season ranking
Cooldown
–
MP
–

Blood Moon's Protection

Heroic Skill

Weapon attack resistance +25% for 20 s; all damage resistance +25% for 20 s; status resistance +20% for 20 s; status-duration resistance +30% for 20 s.

Class
Bloodstained
Kind
Class skill
Cooldown
45 s
MP
2,340

Blood Thrill

Heroic Skill

Basic-attack range +2 m for 25 s; attack speed +20% for 25 s; all damage amplification +12% for 25 s; basic damage amplification +35% for 25 s; basic-attack targets +2 for 25 s.

Class
Bloodstained
Kind
Class skill
Cooldown
60 s
MP
1,230

Moment of Destruction

Heroic Skill

900% damage; 8 s of Undying for you; Undying: no damage taken while below 20% HP; heals 10% of max HP when Undying ends; 5 m area; up to 5 targets.

Class
Akasha
Kind
Class skill
Cooldown
60 s
MP
3,050

Absolute Liberation

Heroic Skill

Removes every debuff at once; immune to status effects for 8 s; all damage amplification +20% for 20 s; PvP damage amplification +10% for 20 s; PvP damage resistance +10% for 20 s; can be cast while stunned, knocked down or launched.

Class
Akasha
Kind
Class skill
Cooldown
60 s
MP
1,230

Shadow of the Night

Heroic Skill

10 s of stealth; move speed +30%; in stealth only basic attacks work, at +500% normal damage rate; a basic hit ends the stealth; then all damage rate +20% for 6 s.

Class
Grim Reaper
Kind
Class skill
Cooldown
55 s
MP
2,820

Reaper's Descent

Heroic Skill

Melee attack +50 for 20 s; defence +80 for 20 s; hits weaken the target for 5 s; weakened: move speed −30%, melee damage resistance −20%.

Class
Grim Reaper
Kind
Class skill
Cooldown
60 s
MP
1,230

Dismembering Shot

Heroic Skill

Bullet 390%; area damage 580%; chance to stun for 2 s; 3.5 m area; up to 5 targets.

Class
Carnage
Kind
Class skill
Cooldown
48 s
MP
2,490

Exploitation

Heroic Skill

For 20 s, basic attacks deal extra damage; extra damage 40%; critical rate +10%; for 20 s, each basic hit has a 50% chance to cut defence by 30 (up to 3 stacks).

Class
Carnage
Kind
Class skill
Cooldown
60 s
MP
1,230

Whirlpool

Heroic Skill

6 hits of 145%; target's move speed −30% for 8 s; chance to stun for 1.5 s; 3.5 m area; up to 5 targets.

Class
Viper
Kind
Class skill
Cooldown
48 s
MP
2,490

Swirling Dark Magic

Heroic Skill

Cooldowns −10% for 30 s; skill damage amplification +18% for 30 s; MP regeneration +30 for 30 s.

Class
Viper
Kind
Class skill
Cooldown
75 s
MP
1,560

Judgment of Darkness

Heroic Skill

Calls down 3 bolts ahead; each bolt 500%; 5 m area per bolt; up to 5 targets per bolt. PvP: target's all damage resistance −40% for 7 s.

Class
All classes
Kind
Special
Cooldown
300 s
MP
5,000

DEF Enhancement IV

Heroic Skill

defence +24

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
defence +24

HP Regeneration Enhancement IV

Heroic Skill

HP regeneration +100

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
HP regeneration +100

ATK Enhancement II

Heroic Skill

attack +12

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
attack +12

Weapon Enhancement II

Heroic Skill

weapon attack amplification +5%

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
weapon attack amplification +5%

Melee Power Enhancement III

Heroic Skill

melee attack +18

Class
Akasha, Bloodstained and Grim Reaper
Kind
Passive book
Cooldown
–
MP
–
Stats
melee attack +18

Vital Strike III

Heroic Skill

critical rate +3%

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
critical rate +3%

Melee Power Enhancement III

Heroic Skill

melee accuracy +9

Class
Akasha, Bloodstained and Grim Reaper
Kind
Passive book
Cooldown
–
MP
–
Stats
melee accuracy +9

DMG Resistance Enhancement

Heroic Skill

damage resistance +18

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
damage resistance +18

Potion Recovery Rate Increase II

Heroic Skill

HP potion recovery +5%

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
HP potion recovery +5%

Incapacitation Resistance

Heroic Skill

stun resistance +3%, slow resistance +3%

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
stun resistance +3%, slow resistance +3%

EVA Increase I

Heroic Skill

melee evasion +3, ranged evasion +3, magic evasion +3

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
melee evasion +3, ranged evasion +3, magic evasion +3

Basic Attack Enhancement II

Heroic Skill

normal damage amplification +3%, normal accuracy +6

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
normal damage amplification +3%, normal accuracy +6

Skill Attack Enhancement II

Heroic Skill

skill damage amplification +5%, skill accuracy +6

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
skill damage amplification +5%, skill accuracy +6

Bonus DMG Enhancement II

Heroic Skill

added damage +30

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
added damage +30

Attack Enhancement

Heroic Skill

normal damage amplification +3%, skill damage amplification +5%

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
normal damage amplification +3%, skill damage amplification +5%

Polished Weapon

Heroic Skill

weapon attack amplification +3%, weapon min attack +12, weapon max attack +12

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
weapon attack amplification +3%, weapon min attack +12, weapon max attack +12

Tough Body

Heroic Skill

critical damage resistance +30, all damage resistance +2%

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
critical damage resistance +30, all damage resistance +2%

Sword Weapon Proficiency II

Heroic Skill

melee damage +30

Class
Bloodstained
Kind
Passive book
Cooldown
–
MP
–
Stats
melee damage +30

Source of Mana

Heroic Skill

max MP +100, MP regeneration +12

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
max MP +100, MP regeneration +12

Indomitable Will

Heroic Skill

root resistance +3%, pull resistance +3%

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
root resistance +3%, pull resistance +3%

Iron Heart

Heroic Skill

max HP +600, critical resistance +2%

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
max HP +600, critical resistance +2%

PvP Attack Enhancement II

Heroic Skill

PvP damage amplification +3%, PvP accuracy +5, PvP damage +20

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
PvP damage amplification +3%, PvP accuracy +5, PvP damage +20

Skill DMG Resistance Increase II

Heroic Skill

skill damage resistance +45

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
skill damage resistance +45

Cold Blood Discipline

Heroic Skill

defence +20, MP regeneration +10

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
defence +20, MP regeneration +10

Iron-Blooded Skin

Heroic Skill

critical resistance +3%, critical damage resistance +50

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
critical resistance +3%, critical damage resistance +50

Six Blades

Heroic Skill

normal damage +15, skill damage +15, normal-monster damage +15, boss damage +15, PvP damage +15, critical damage +15

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
normal damage +15, skill damage +15, normal-monster damage +15, boss damage +15, PvP damage +15, critical damage +15

Blacksmith's Soul

Heroic Skill

weapon added attack +15, weapon attack amplification +2%, weapon attack resistance +15, weapon attack resistance +2%

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
weapon added attack +15, weapon attack amplification +2%, weapon attack resistance +15, weapon attack resistance +2%

PvP DEF Enhancement II

Heroic Skill

PvP damage resistance +3%, PvP evasion +5, PvP damage resistance +20

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
PvP damage resistance +3%, PvP evasion +5, PvP damage resistance +20

Boss ACC Increase II

Heroic Skill

boss accuracy +9

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
boss accuracy +9

Scythe Weapon Proficiency II

Heroic Skill

melee damage +30

Class
Grim Reaper
Kind
Passive book
Cooldown
–
MP
–
Stats
melee damage +30

Ranged Power Enhancement III

Heroic Skill

ranged attack +18

Class
Carnage
Kind
Passive book
Cooldown
–
MP
–
Stats
ranged attack +18

Ranged Focus Enhancement III

Heroic Skill

ranged accuracy +9

Class
Carnage
Kind
Passive book
Cooldown
–
MP
–
Stats
ranged accuracy +9

Firearm Weapon Proficiency II

Heroic Skill

ranged damage +30

Class
Carnage
Kind
Passive book
Cooldown
–
MP
–
Stats
ranged damage +30

Magic Power Enhancement III

Heroic Skill

magic attack +18

Class
Viper
Kind
Passive book
Cooldown
–
MP
–
Stats
magic attack +18

Magic Focus Enhancement III

Heroic Skill

magic accuracy +9

Class
Viper
Kind
Passive book
Cooldown
–
MP
–
Stats
magic accuracy +9

Orb Weapon Proficiency II

Heroic Skill

magic damage +30

Class
Viper
Kind
Passive book
Cooldown
–
MP
–
Stats
magic damage +30

Bloodlust

Rare Skill

660% damage; pulls the target in; chance to root for 2.5 s; target's PvP damage amplification −25% for 7 s.

Class
Bloodstained
Kind
Class skill
Cooldown
18 s
MP
720

Bloodbath

Rare Skill

Blast 700%; chance to launch for 2 s; 4 m area.

Class
Bloodstained
Kind
Class skill
Cooldown
26 s
MP
1,050

Berserk

Rare Skill

For 30 s: melee damage amplification +12% and all damage resistance +5%; each hit dealt or taken adds melee damage amplification +2% and all damage resistance +1% for 30 s (up to 8 stacks); each bonus triggers at most once per 0.5 s; each hit taken also adds normal damage resistance +2% for 30 s (up to 5 stacks); once per 0.5 s.

Class
Bloodstained
Kind
Class skill
Cooldown
60 s
MP
1,170

Chain Slash

Rare Skill

6 hits of 100%; chance to silence for 3 s; you gain all damage resistance +70% for 3 s; up to 5 targets; 4.5 m area. PvP: each hit rises to 135%.

Class
Akasha
Kind
Class skill
Cooldown
24 s
MP
940

Prey Hunting

Rare Skill

Blood stone 250%; marks the target for 3 s; the marked target is slowed by 70%; cast again to teleport to the marked target for 580% damage; chance to stun for 2.5 s. PvP: blood stone damage rises to 300%; target's PvP damage resistance −20% for 8 s; the teleport strike rises to 700%.

Class
Akasha
Kind
Class skill
Cooldown
22 s
MP
900

Crimson Frenzy

Rare Skill

Attack speed +15% for 30 s; basic-attack range +1.5 m for 30 s; basic-attack targets +2 for 30 s; PvP damage +100 for 30 s; PvP damage amplification +20% for 30 s.

Class
Akasha
Kind
Class skill
Cooldown
60 s
MP
1,170

Lord of Darkness

Rare Skill

800% damage; chance to knockdown for 2.5 s.

Class
Grim Reaper
Kind
Class skill
Cooldown
25 s
MP
990

Royal Shout

Rare Skill

2 hits: 200%, 500%; chance to stun for 2 s; 5 m area; up to 5 targets.

Class
Grim Reaper
Kind
Class skill
Cooldown
28 s
MP
1,140

Thorn of Pain

Rare Skill

Critical resistance +15% for 20 s; for 20 s, attackers take thorn damage; thorns 75%; at most once per 0.5 s; attackers also lose 15% critical resistance for 5 s (for 20 s); and 5% critical rate for 5 s (for 20 s).

Class
Grim Reaper
Kind
Class skill
Cooldown
40 s
MP
780

Wild Shot of the Soul

Rare Skill

6 hits of 95%; Precision for 6 s; Precision: basic-attack range +3 m; 9 m area; up to 3 targets.

Class
Carnage
Kind
Class skill
Cooldown
23 s
MP
930

Deathsnipe

Rare Skill

3 hits: 145%, 145%, 330%; the first hit has a chance to stun for 2 s; up to 5 targets; 9 m area. PvP: hit 1 rises to 255%; hit 2 rises to 255%.

Class
Carnage
Kind
Class skill
Cooldown
28 s
MP
1,140

The Hunt Begins

Rare Skill

Critical rate +5% for 30 s; critical damage rate +40% for 30 s; PvP damage amplification +5% for 30 s.

Class
Carnage
Kind
Class skill
Cooldown
60 s
MP
1,170

Chain of Decay

Rare Skill

Projectile 130%; blast 250%; poison of 200% over 7 s; up to 5 targets; 3.5 m area. PvP: chance to silence for 3 s; move speed −50% for 5 s.

Class
Viper
Kind
Class skill
Cooldown
26 s
MP
1,050

Swamp of Suffering

Rare Skill

10 hits of 80%; 5.5 m area; up to 5 targets.

Class
Viper
Kind
Class skill
Cooldown
33 s
MP
1,330

Focus

Rare Skill

Restores 1,850 MP; magic damage amplification +10% for 25 s; PvP accuracy +30 for 25 s; PvP damage amplification +10% for 10 s; boss damage amplification +7% for 10 s.

Class
Viper
Kind
Class skill
Cooldown
60 s
MP
–

Bloodstream Wave

Rare Skill

Heals nearby party members for 10% of their max HP; then 10000 HP more over 5 s; up to 5 targets.

Class
All classes
Kind
Special
Cooldown
120 s
MP
2,500

Dark Barrier

Rare Skill

Nearby party members get a shield of 12% of max HP for 15 s; and all damage resistance +12% for 15 s; up to 5 targets.

Class
All classes
Kind
Special
Cooldown
120 s
MP
2,500

Potion Recovery Rate Increase

Rare Skill

HP potion recovery +3%

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
HP potion recovery +3%

DEF Enhancement III

Rare Skill

defence +18

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
defence +18

HP Regeneration Enhancement III

Rare Skill

HP regeneration +70

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
HP regeneration +70

ATK Enhancement I

Rare Skill

attack +9

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
attack +9

Focus Enhancement I

Rare Skill

accuracy +5

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
accuracy +5

Weapon Enhancement I

Rare Skill

weapon attack amplification +3%

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
weapon attack amplification +3%

Melee Power Enhancement II

Rare Skill

melee attack +12

Class
Akasha, Bloodstained and Grim Reaper
Kind
Passive book
Cooldown
–
MP
–
Stats
melee attack +12

Vital Strike II

Rare Skill

critical rate +2%

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
critical rate +2%

Melee Focus Enhancement II

Rare Skill

melee accuracy +6

Class
Akasha, Bloodstained and Grim Reaper
Kind
Passive book
Cooldown
–
MP
–
Stats
melee accuracy +6

Boss ACC Increase I

Rare Skill

boss accuracy +6

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
boss accuracy +6

Boss DMG Increase I

Rare Skill

boss damage +30

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
boss damage +30

Bonus DMG Enhancement I

Rare Skill

added damage +18

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
added damage +18

Basic Attack Enhancement I

Rare Skill

normal damage amplification +2%, normal accuracy +3

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
normal damage amplification +2%, normal accuracy +3

Skill Attack Enhancement I

Rare Skill

skill damage amplification +3%, skill accuracy +3

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
skill damage amplification +3%, skill accuracy +3

PvP Attack Enhancement I

Rare Skill

PvP damage amplification +2%, PvP accuracy +3

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
PvP damage amplification +2%, PvP accuracy +3

PvP DEF Enhancement I

Rare Skill

PvP damage resistance +2%, PvP evasion +3

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
PvP damage resistance +2%, PvP evasion +3

Skill DMG Resistance Increase I

Rare Skill

skill damage resistance +24

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
skill damage resistance +24

Basic DMG Increase III

Rare Skill

normal damage +24

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
normal damage +24

Hit Enhancement

Rare Skill

status-effect hit +2%

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
status-effect hit +2%

Ranged Power Enhancement II

Rare Skill

ranged attack +12

Class
Carnage
Kind
Passive book
Cooldown
–
MP
–
Stats
ranged attack +12

Ranged Focus Enhancement II

Rare Skill

ranged accuracy +6

Class
Carnage
Kind
Passive book
Cooldown
–
MP
–
Stats
ranged accuracy +6

Magic Power Enhancement II

Rare Skill

magic attack +12

Class
Viper
Kind
Passive book
Cooldown
–
MP
–
Stats
magic attack +12

Magic Focus Enhancement II

Rare Skill

magic accuracy +6

Class
Viper
Kind
Passive book
Cooldown
–
MP
–
Stats
magic accuracy +6

Blood Sword

Uncommon Skill

2 hits of 210%; target's melee damage resistance −15% for 6 s; target's melee defence −60 for 6 s; 4 m area; up to 5 targets.

Class
Bloodstained
Kind
Class skill
Cooldown
17 s
MP
630

Blood Rage

Uncommon Skill

470% damage; heals for 40% of the damage dealt (at most 20% of max HP); damage resistance against normal monsters +20% for 4 s; damage resistance against bosses +20% for 4 s; PvP damage resistance +10% for 4 s.

Class
Bloodstained
Kind
Class skill
Cooldown
21 s
MP
780

Blood Strike

Uncommon Skill

3 hits of 180%; chance to stun for 2 s.

Class
Bloodstained
Kind
Class skill
Cooldown
20 s
MP
720

Omen of Slaughter

Uncommon Skill

Critical resistance +12% for 20 s; weapon attack amplification +25% for 20 s; PvP damage +30 for 20 s.

Class
Bloodstained
Kind
Class skill
Cooldown
40 s
MP
720

Sharp Blade

Uncommon Skill

Weapon added attack +45 for 20 s; for 20 s, hits have a 30% chance to cause bleeding for 3 s (up to 3 stacks); bleed damage 50%.

Class
Bloodstained
Kind
Class skill
Cooldown
45 s
MP
780

Blood Rush

Uncommon Skill

220% damage; chance to stun for 1 s; up to 3 charges. PvP: damage rises to 320%.

Class
Akasha
Kind
Class skill
Cooldown
11 s
MP
400

Absorbing Touch

Uncommon Skill

380% damage; 50% chance to steal 2% + 20 of the target's attack for 7 s; at most 10% of your own attack. PvP: the steal rises to 5% + 20 of the target's attack.

Class
Akasha
Kind
Class skill
Cooldown
20 s
MP
750

Dominator

Uncommon Skill

All damage amplification +12% for 15 s; added damage +30 for 15 s. PvP: for 15 s, hits have a 30% chance to cut the target's PvP damage resistance by 10% for 3 s.

Class
Akasha
Kind
Class skill
Cooldown
40 s
MP
720

Master of Pursuit

Uncommon Skill

Move speed +20% for 20 s; added damage +30 for 20 s; critical damage reduction +30% for 20 s; for 20 s, nearby monsters watching you see 50% less far.

Class
Akasha
Kind
Class skill
Cooldown
40 s
MP
720

Carnivorous Instinct

Uncommon Skill

Melee damage amplification +12% for 5 s; normal-monster damage amplification +7% for 5 s; for 10 s, the next 2 skill hits each heal 50% of attack. PvP: the heal rises to 100% of attack.

Class
Akasha
Kind
Class skill
Cooldown
12 s
MP
220

Shadow Infiltration

Uncommon Skill

400% damage; chance to stun for 1 s; sets a 3-second Death Mark: when it ends, the target takes 60% of the damage it took during the mark again (at most 50% of its max HP); a shield of 200% of your attack for 5 s.

Class
Grim Reaper
Kind
Class skill
Cooldown
20 s
MP
720

Dark Binding

Uncommon Skill

380% damage; chance to root for 2.5 s; target's PvP damage resistance −10% for 7 s.

Class
Grim Reaper
Kind
Class skill
Cooldown
16 s
MP
600

Spinning Strike

Uncommon Skill

5 hits of 140%; 5 m area; up to 5 targets.

Class
Grim Reaper
Kind
Class skill
Cooldown
20 s
MP
710

Evil Within

Uncommon Skill

Critical damage resistance +60 for 15 s; normal damage amplification +20% for 15 s; added damage +50 for 15 s.

Class
Grim Reaper
Kind
Class skill
Cooldown
45 s
MP
780

Shadow Armor

Uncommon Skill

All damage resistance +20% for 15 s; move speed +20% for 15 s.

Class
Grim Reaper
Kind
Class skill
Cooldown
40 s
MP
720

Retreating Fire

Uncommon Skill

390% damage; steps 3 m back; PvP damage amplification +10% for 7 s; Precision for 6 s; Precision: basic-attack range +3 m.

Class
Carnage
Kind
Class skill
Cooldown
16 s
MP
590

Soul's Rest

Uncommon Skill

Soul ball 170%; blast 240%; chance to root for 2 s; up to 5 targets; 4 m area. PvP: soul ball damage rises to 250%; blast damage rises to 360%.

Class
Carnage
Kind
Class skill
Cooldown
25 s
MP
930

Darkness's Fall

Uncommon Skill

430% damage; chance to launch for 2.5 s.

Class
Carnage
Kind
Class skill
Cooldown
22 s
MP
780

Sharpshooter's Focus

Uncommon Skill

Attack speed +15% for 15 s; basic-attack accuracy +15 for 15 s; PvP accuracy +15 for 15 s; for 15 s, the next 8 basic hits each heal 25% of attack.

Class
Carnage
Kind
Class skill
Cooldown
35 s
MP
630

Sharpshooter

Uncommon Skill

For the next 3 skills within 15 s; skill damage amplification +40%; skill accuracy +25.

Class
Carnage
Kind
Class skill
Cooldown
40 s
MP
720

Call of Darkness

Uncommon Skill

100% damage; a summon fights beside you for 10 s.

Class
Viper
Kind
Class skill
Cooldown
25 s
MP
900

Pain Blast

Uncommon Skill

3 hits: 400%, 110%, 110%.

Class
Viper
Kind
Class skill
Cooldown
17 s
MP
630

Echo of Despair

Uncommon Skill

360% damage; target's magic damage resistance −5% for 4 s; target's defence −45 for 4 s; target's PvP damage resistance −10% for 4 s; 5.5 m area; up to 5 targets.

Class
Viper
Kind
Class skill
Cooldown
23 s
MP
870

Mad Outburst

Uncommon Skill

Skill accuracy +15 for 20 s; cast speed +25% for 20 s.

Class
Viper
Kind
Class skill
Cooldown
45 s
MP
780

Venom Shield

Uncommon Skill

A shield of 350% of attack for 15 s; attackers have a 65% chance to take venom for 5 s; venom 250%. PvP: attackers lose 30% attack speed for 3 s; and 30% cast speed for 3 s.

Class
Viper
Kind
Class skill
Cooldown
40 s
MP
600

Predator's Fighting Spirit

Uncommon Skill

Boss damage amplification +5% for 60 s; boss damage +20 for 60 s.

Class
All classes
Kind
Special
Cooldown
60 s
MP
1,250

Boiling Blood

Uncommon Skill

For 60 s: all damage amplification +3%, added damage +10, accuracy +5.

Class
All classes
Kind
Special
Cooldown
60 s
MP
1,250

Coated in Shadows

Uncommon Skill

For 60 s: all damage resistance +3%, damage resistance +10, evasion +5.

Class
All classes
Kind
Special
Cooldown
60 s
MP
1,250

Blood Brand

Uncommon Skill

200% damage, players only; marks the target with Blood Brand for 6 s (up to 5 stacks); Blood Brand: PvP damage resistance −3%, PvP evasion −20, healing received −5%; range 12 m; 1 target, never a monster.

Class
All classes
Kind
Special
Cooldown
30 s
MP
1,250

HP Regeneration Enhancement II

Uncommon Skill

HP regeneration +48

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
HP regeneration +48

MP Regeneration Enhancement II

Uncommon Skill

MP regeneration +9

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
MP regeneration +9

Weight Increase II

Uncommon Skill

max weight +100

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
max weight +100

DEF Enhancement II

Uncommon Skill

defence +12

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
defence +12

Melee Focus Enhancement I

Uncommon Skill

melee accuracy +3

Class
Akasha, Bloodstained and Grim Reaper
Kind
Passive book
Cooldown
–
MP
–
Stats
melee accuracy +3

Vital Defense

Uncommon Skill

critical resistance +2%

Class
Akasha, Bloodstained, Grim Reaper and Viper
Kind
Passive book
Cooldown
–
MP
–
Stats
critical resistance +2%

Vital Strike I

Uncommon Skill

critical rate +1%

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
critical rate +1%

Resistance Enhancement I

Uncommon Skill

status resistance +1%

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
status resistance +1%

Sword Weapon Proficiency I

Uncommon Skill

melee damage +12

Class
Bloodstained
Kind
Passive book
Cooldown
–
MP
–
Stats
melee damage +12

Basic DMG Increase II

Uncommon Skill

normal damage +16

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
normal damage +16

Scythe Weapon Proficiency I

Uncommon Skill

melee damage +12

Class
Grim Reaper
Kind
Passive book
Cooldown
–
MP
–
Stats
melee damage +12

Ranged Focus Enhancement I

Uncommon Skill

ranged accuracy +3

Class
Carnage
Kind
Passive book
Cooldown
–
MP
–
Stats
ranged accuracy +3

Vital Defense

Uncommon Skill

critical damage resistance +2%

Class
Carnage
Kind
Passive book
Cooldown
–
MP
–
Stats
critical damage resistance +2%

Firearm Weapon Proficiency I

Uncommon Skill

ranged damage +12

Class
Carnage
Kind
Passive book
Cooldown
–
MP
–
Stats
ranged damage +12

Magic Focus Enhancement I

Uncommon Skill

magic accuracy +3

Class
Viper
Kind
Passive book
Cooldown
–
MP
–
Stats
magic accuracy +3

Orb Weapon Proficiency I

Uncommon Skill

magic damage +12

Class
Viper
Kind
Passive book
Cooldown
–
MP
–
Stats
magic damage +12

Blood Stab

General Skill

4 hits of 65%.

Class
Bloodstained
Kind
Class skill
Cooldown
8 s
MP
240

Bloodstorm

General Skill

3 hits of 120%.

Class
Bloodstained
Kind
Class skill
Cooldown
15 s
MP
480

Ruthless Blade

General Skill

370% damage; chance to launch for 1.5 s.

Class
Bloodstained
Kind
Class skill
Cooldown
17 s
MP
540

Battle Stance

General Skill

Melee damage +40 for 60 s.

Class
Bloodstained
Kind
Class skill
Cooldown
60 s
MP
870

Power Infusion

General Skill

Critical damage rate +8% for 60 s; critical damage +50 for 60 s.

Class
Bloodstained
Kind
Class skill
Cooldown
60 s
MP
870

Chaotic Strike

General Skill

290% damage.

Class
Akasha
Kind
Class skill
Cooldown
10 s
MP
300

Bloody Slash

General Skill

2 hits of 205%; target's melee defence −20 for 5 s.

Class
Akasha
Kind
Class skill
Cooldown
18 s
MP
590

Gash

General Skill

4 hits of 135%.

Class
Akasha
Kind
Class skill
Cooldown
20 s
MP
650

Attack Instinct

General Skill

Melee damage +40 for 60 s.

Class
Akasha
Kind
Class skill
Cooldown
60 s
MP
870

Sharp Claws

General Skill

Critical rate +3% for 60 s.

Class
Akasha
Kind
Class skill
Cooldown
60 s
MP
870

Deathstrike

General Skill

250% damage.

Class
Grim Reaper
Kind
Class skill
Cooldown
8 s
MP
240

Shadow of Death

General Skill

2 hits: 170%, 225%. PvP: target's critical resistance −15% for 6 s.

Class
Grim Reaper
Kind
Class skill
Cooldown
17 s
MP
540

Double Attack

General Skill

2 hits: 185%, 200%.

Class
Grim Reaper
Kind
Class skill
Cooldown
16 s
MP
510

Dark Energy

General Skill

Melee damage +40 for 60 s.

Class
Grim Reaper
Kind
Class skill
Cooldown
60 s
MP
870

Thick Skin

General Skill

Damage resistance +40 for 60 s.

Class
Grim Reaper
Kind
Class skill
Cooldown
60 s
MP
870

Disarm

General Skill

170% damage; 50% chance: target's critical resistance −15% for 4 s; 50% chance: target's ranged defence −30 for 4 s. PvP: target's ranged damage resistance −7% for 7 s.

Class
Carnage
Kind
Class skill
Cooldown
8 s
MP
240

Wild Shot

General Skill

6 hits of 60%.

Class
Carnage
Kind
Class skill
Cooldown
19 s
MP
630

Damnation

General Skill

210% damage; 200% eclipse damage over 5 s; the target's damage amplification −7%.

Class
Carnage
Kind
Class skill
Cooldown
17 s
MP
540

Take Aim

General Skill

Ranged damage +40 for 60 s.

Class
Carnage
Kind
Class skill
Cooldown
60 s
MP
870

Nimble Step

General Skill

Evasion +15 for 60 s.

Class
Carnage
Kind
Class skill
Cooldown
60 s
MP
870

Poison Blast

General Skill

2 hits of 60%; poison of 110% over 7 s.

Class
Viper
Kind
Class skill
Cooldown
10 s
MP
360

Whispers of Suffering

General Skill

300% damage; target's magic defence −40 for 4 s; target's magic damage resistance −5% for 4 s; target's move speed −15% for 4 s. PvP: target's magic damage resistance −10% for 7 s.

Class
Viper
Kind
Class skill
Cooldown
15 s
MP
480

Essence of Death

General Skill

300% damage; chance to stun for 2 s.

Class
Viper
Kind
Class skill
Cooldown
18 s
MP
600

Power Surge

General Skill

Magic damage +40 for 60 s.

Class
Viper
Kind
Class skill
Cooldown
60 s
MP
870

Dark Grasp

General Skill

Critical rate +3% for 60 s.

Class
Viper
Kind
Class skill
Cooldown
60 s
MP
870

Blood Calling

General Skill

150% damage; heals 200% of attack + 300 HP.

Class
All classes
Kind
Drain
Cooldown
15 s
MP
210

HP Regeneration Enhancement I

General Skill

HP regeneration +30

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
HP regeneration +30

MP Regeneration Enhancement I

General Skill

MP regeneration +6

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
MP regeneration +6

Weight Increase I

General Skill

max weight +50

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
max weight +50

DEF Enhancement I

General Skill

defence +6

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
defence +6

HP Increase

General Skill

max HP +600

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
max HP +600

Melee Power Enhancement I

General Skill

melee attack +6

Class
Akasha, Bloodstained and Grim Reaper
Kind
Passive book
Cooldown
–
MP
–
Stats
melee attack +6

Basic DMG Increase I

General Skill

normal damage +6

Class
All classes
Kind
Passive book
Cooldown
–
MP
–
Stats
normal damage +6

Ranged Power Enhancement I

General Skill

ranged attack +6

Class
Carnage
Kind
Passive book
Cooldown
–
MP
–
Stats
ranged attack +6

Magic Power Enhancement I

General Skill

magic attack +6

Class
Viper
Kind
Passive book
Cooldown
–
MP
–
Stats
magic attack +6

Infinite Power

Unique Skill

Hits have a 50% chance to add all damage amplification +1.8%, up to 7 stacks, lasting 3 s.

Class
Bloodstained
Kind
Unique passive
Cooldown
–
MP
–

Disruption Resistance

Unique Skill

When a debuff lands, a 10% chance to gain status-duration resistance +30% for 7 s.

Class
Bloodstained
Kind
Unique passive
Cooldown
–
MP
–

Full Strength

Unique Skill

All damage amplification +12% at 80% HP or more, +15% at 30% HP or less.

Class
Akasha
Kind
Unique passive
Cooldown
–
MP
–

Shadow Harvest

Unique Skill

Killing a player has a 35% chance to grant a shield of 200% of attack for 5 s.

Class
Akasha
Kind
Unique passive
Cooldown
–
MP
–

Contempt for the Weak

Unique Skill

Damage +12% against targets under 70% HP, another +12% under 30% HP, normal-monster damage amplification +5%, boss damage amplification +5%.

Class
Grim Reaper
Kind
Unique passive
Cooldown
–
MP
–

Assassination

Unique Skill

Killing a player has a 40% chance to grant 4 s of stealth, in it only basic attacks work, and a hit has a 70% chance to stun for 2 s, the hit ends the stealth.

Class
Grim Reaper
Kind
Unique passive
Cooldown
–
MP
–

Sniper Bullet

Unique Skill

Ranged damage rises the farther away the target is, ranged damage rate +5%, plus 1.2% for every metre.

Class
Carnage
Kind
Unique passive
Cooldown
–
MP
–

Instant Acceleration

Unique Skill

A critical hit raises move speed by 25% for 5 s.

Class
Carnage
Kind
Unique passive
Cooldown
–
MP
–

Body Decay

Unique Skill

Damage +12% against poisoned targets, +12% against envenomed targets, normal-monster damage amplification +5%, boss damage amplification +5%.

Class
Viper
Kind
Unique passive
Cooldown
–
MP
–

Curse

Unique Skill

PvP: basic hits have a 5% chance to cut the target's move speed by 15% for 7 s, and a 5% chance to cut its attack speed by 10% for 7 s.

Class
Viper
Kind
Unique passive
Cooldown
–
MP
–

Slaughter Instinct

Other Skill

Lets Drain skills hit players, and cuts the PvP damage you take.

Class
All classes
Kind
Other
Cooldown
–
MP
–

Where skills come from

Where skills come from

Skills come as books that you use from your bag. The town Skill Book Merchant opens at level 15 and adds a new tier every 10 levels, so buy each tier as it opens at 15, 25, 35 and 45. Use a bought book straight away and never sell it back; merchant books can't be listed on the Marketplace either. Bloodline story bosses, the Ancient Workshop, world bosses, the Elite Dungeon and Gehenna's 3-star boss Enoch drop the rest, and dismantling a book you don't need gives pages to craft others.

Which skills to get first

Which skills to get first

Each class has one Rare buff it should not play without. For Carnage it is The Hunt Begins, which with Exploitation is one of its two sure crit sources; for Akasha, Crimson Frenzy; for Bloodstained, Berserk; for Viper, Swamp of Suffering. Grim Reaper builds its boss damage around Shadow Infiltration instead, an Uncommon skill, so it opens fights with it.

Above those sit the Heroic gold-framed skills, one per class, which drop from Enoch in Gehenna. They are each class's biggest jump in power, and the reason to start Gehenna as soon as a clan can carry you there.

Shared and season skills

Shared and season skills

Special skills are crafted from Source of Power materials, and early crafts fail often, so hold off on crafting them while you are still levelling. Blood Brand works only on players: turn it off in your PvE presets so it never takes a slot in a boss rotation. The four season-ranking skills come from season titles, share one cooldown, only one can be on auto, and none of them work in Naricanje Valley.

Passive books are flat stat lines. The Heroic ones pack several lines into one book: Six Blades adds 15 to six kinds of damage, Iron Heart 600 HP and 2% critical resistance.