VAMPIR/Skills
VAMPIR Skills List
Every VAMPIR skill: each class's own skills and two unique passives, the special and season-ranking skills all classes share, and passive books.
Tap a skill's name to see its full entry. Names are the official English names from the global client.
| Skill | Grade | Class | Kind | Cooldown | MP | Stats | What it does |
|---|---|---|---|---|---|---|---|
| Legendary | All classes | Special | 300 s | 5,000 | – | Summons a blood flower for 15 s (10 m area, up to 50 clan members). Clan members near it get Blessing of Fresh Blood: heals 3% of max HP at intervals (8 times in all), all damage and PvP damage amplification +5%, all damage and PvP damage resistance +5%. The caster gets the blessing wherever they stand, with damage amplification and resistance at 10%. | |
| Legendary | All classes | Season ranking | 180 s | 3,000 | – | A copy of you fights beside you for 60 s; it uses your skills. | |
| Legendary | All classes | Season ranking | 240 s | 3,000 | – | 15 hits of 60%; 7 m area; up to 15 targets. | |
| Legendary | All classes | Season ranking | 180 s | 3,000 | – | Ice missile 200%; targets hit are taken out of combat for 8 s; out of combat: they can't act and take no damage; 4.5 m area; up to 10 targets. | |
| Legendary | All classes | Season ranking | 180 s | 3,000 | – | For 10 s you and your party get attack speed +30%; cast speed +15% for 10 s; move speed +15% for 10 s; when your buff ends it explodes on nearby enemies; blast 450%; knockdown for 2 s; buff range 20 m; up to 5 allies; 4.5 m blast; up to 10 blast targets. | |
| Legendary | All classes | Season ranking | – | – | – | PvP attack +18. | |
| Heroic | Bloodstained | Class skill | 45 s | 2,340 | – | Weapon attack resistance +25% for 20 s; all damage resistance +25% for 20 s; status resistance +20% for 20 s; status-duration resistance +30% for 20 s. | |
| Heroic | Bloodstained | Class skill | 60 s | 1,230 | – | Basic-attack range +2 m for 25 s; attack speed +20% for 25 s; all damage amplification +12% for 25 s; basic damage amplification +35% for 25 s; basic-attack targets +2 for 25 s. | |
| Heroic | Akasha | Class skill | 60 s | 3,050 | – | 900% damage; 8 s of Undying for you; Undying: no damage taken while below 20% HP; heals 10% of max HP when Undying ends; 5 m area; up to 5 targets. | |
| Heroic | Akasha | Class skill | 60 s | 1,230 | – | Removes every debuff at once; immune to status effects for 8 s; all damage amplification +20% for 20 s; PvP damage amplification +10% for 20 s; PvP damage resistance +10% for 20 s; can be cast while stunned, knocked down or launched. | |
| Heroic | Grim Reaper | Class skill | 55 s | 2,820 | – | 10 s of stealth; move speed +30%; in stealth only basic attacks work, at +500% normal damage rate; a basic hit ends the stealth; then all damage rate +20% for 6 s. | |
| Heroic | Grim Reaper | Class skill | 60 s | 1,230 | – | Melee attack +50 for 20 s; defence +80 for 20 s; hits weaken the target for 5 s; weakened: move speed −30%, melee damage resistance −20%. | |
| Heroic | Carnage | Class skill | 48 s | 2,490 | – | Bullet 390%; area damage 580%; chance to stun for 2 s; 3.5 m area; up to 5 targets. | |
| Heroic | Carnage | Class skill | 60 s | 1,230 | – | For 20 s, basic attacks deal extra damage; extra damage 40%; critical rate +10%; for 20 s, each basic hit has a 50% chance to cut defence by 30 (up to 3 stacks). | |
| Heroic | Viper | Class skill | 48 s | 2,490 | – | 6 hits of 145%; target's move speed −30% for 8 s; chance to stun for 1.5 s; 3.5 m area; up to 5 targets. | |
| Heroic | Viper | Class skill | 75 s | 1,560 | – | Cooldowns −10% for 30 s; skill damage amplification +18% for 30 s; MP regeneration +30 for 30 s. | |
| Heroic | All classes | Special | 300 s | 5,000 | – | Calls down 3 bolts ahead; each bolt 500%; 5 m area per bolt; up to 5 targets per bolt. PvP: target's all damage resistance −40% for 7 s. | |
| Heroic | All classes | Passive book | – | – | defence +24 | defence +24 | |
| Heroic | All classes | Passive book | – | – | HP regeneration +100 | HP regeneration +100 | |
| Heroic | All classes | Passive book | – | – | attack +12 | attack +12 | |
| Heroic | All classes | Passive book | – | – | weapon attack amplification +5% | weapon attack amplification +5% | |
| Heroic | Akasha, Bloodstained and Grim Reaper | Passive book | – | – | melee attack +18 | melee attack +18 | |
| Heroic | All classes | Passive book | – | – | critical rate +3% | critical rate +3% | |
| Heroic | Akasha, Bloodstained and Grim Reaper | Passive book | – | – | melee accuracy +9 | melee accuracy +9 | |
| Heroic | All classes | Passive book | – | – | damage resistance +18 | damage resistance +18 | |
| Heroic | All classes | Passive book | – | – | HP potion recovery +5% | HP potion recovery +5% | |
| Heroic | All classes | Passive book | – | – | stun resistance +3%, slow resistance +3% | stun resistance +3%, slow resistance +3% | |
| Heroic | All classes | Passive book | – | – | melee evasion +3, ranged evasion +3, magic evasion +3 | melee evasion +3, ranged evasion +3, magic evasion +3 | |
| Heroic | All classes | Passive book | – | – | normal damage amplification +3%, normal accuracy +6 | normal damage amplification +3%, normal accuracy +6 | |
| Heroic | All classes | Passive book | – | – | skill damage amplification +5%, skill accuracy +6 | skill damage amplification +5%, skill accuracy +6 | |
| Heroic | All classes | Passive book | – | – | added damage +30 | added damage +30 | |
| Heroic | All classes | Passive book | – | – | normal damage amplification +3%, skill damage amplification +5% | normal damage amplification +3%, skill damage amplification +5% | |
| Heroic | All classes | Passive book | – | – | weapon attack amplification +3%, weapon min attack +12, weapon max attack +12 | weapon attack amplification +3%, weapon min attack +12, weapon max attack +12 | |
| Heroic | All classes | Passive book | – | – | critical damage resistance +30, all damage resistance +2% | critical damage resistance +30, all damage resistance +2% | |
| Heroic | Bloodstained | Passive book | – | – | melee damage +30 | melee damage +30 | |
| Heroic | All classes | Passive book | – | – | max MP +100, MP regeneration +12 | max MP +100, MP regeneration +12 | |
| Heroic | All classes | Passive book | – | – | root resistance +3%, pull resistance +3% | root resistance +3%, pull resistance +3% | |
| Heroic | All classes | Passive book | – | – | max HP +600, critical resistance +2% | max HP +600, critical resistance +2% | |
| Heroic | All classes | Passive book | – | – | PvP damage amplification +3%, PvP accuracy +5, PvP damage +20 | PvP damage amplification +3%, PvP accuracy +5, PvP damage +20 | |
| Heroic | All classes | Passive book | – | – | skill damage resistance +45 | skill damage resistance +45 | |
| Heroic | All classes | Passive book | – | – | defence +20, MP regeneration +10 | defence +20, MP regeneration +10 | |
| Heroic | All classes | Passive book | – | – | critical resistance +3%, critical damage resistance +50 | critical resistance +3%, critical damage resistance +50 | |
| Heroic | All classes | Passive book | – | – | normal damage +15, skill damage +15, normal-monster damage +15, boss damage +15, PvP damage +15, critical damage +15 | normal damage +15, skill damage +15, normal-monster damage +15, boss damage +15, PvP damage +15, critical damage +15 | |
| Heroic | All classes | Passive book | – | – | weapon added attack +15, weapon attack amplification +2%, weapon attack resistance +15, weapon attack resistance +2% | weapon added attack +15, weapon attack amplification +2%, weapon attack resistance +15, weapon attack resistance +2% | |
| Heroic | All classes | Passive book | – | – | PvP damage resistance +3%, PvP evasion +5, PvP damage resistance +20 | PvP damage resistance +3%, PvP evasion +5, PvP damage resistance +20 | |
| Heroic | All classes | Passive book | – | – | boss accuracy +9 | boss accuracy +9 | |
| Heroic | Grim Reaper | Passive book | – | – | melee damage +30 | melee damage +30 | |
| Heroic | Carnage | Passive book | – | – | ranged attack +18 | ranged attack +18 | |
| Heroic | Carnage | Passive book | – | – | ranged accuracy +9 | ranged accuracy +9 | |
| Heroic | Carnage | Passive book | – | – | ranged damage +30 | ranged damage +30 | |
| Heroic | Viper | Passive book | – | – | magic attack +18 | magic attack +18 | |
| Heroic | Viper | Passive book | – | – | magic accuracy +9 | magic accuracy +9 | |
| Heroic | Viper | Passive book | – | – | magic damage +30 | magic damage +30 | |
| Rare | Bloodstained | Class skill | 18 s | 720 | – | 660% damage; pulls the target in; chance to root for 2.5 s; target's PvP damage amplification −25% for 7 s. | |
| Rare | Bloodstained | Class skill | 26 s | 1,050 | – | Blast 700%; chance to launch for 2 s; 4 m area. | |
| Rare | Bloodstained | Class skill | 60 s | 1,170 | – | For 30 s: melee damage amplification +12% and all damage resistance +5%; each hit dealt or taken adds melee damage amplification +2% and all damage resistance +1% for 30 s (up to 8 stacks); each bonus triggers at most once per 0.5 s; each hit taken also adds normal damage resistance +2% for 30 s (up to 5 stacks); once per 0.5 s. | |
| Rare | Akasha | Class skill | 24 s | 940 | – | 6 hits of 100%; chance to silence for 3 s; you gain all damage resistance +70% for 3 s; up to 5 targets; 4.5 m area. PvP: each hit rises to 135%. | |
| Rare | Akasha | Class skill | 22 s | 900 | – | Blood stone 250%; marks the target for 3 s; the marked target is slowed by 70%; cast again to teleport to the marked target for 580% damage; chance to stun for 2.5 s. PvP: blood stone damage rises to 300%; target's PvP damage resistance −20% for 8 s; the teleport strike rises to 700%. | |
| Rare | Akasha | Class skill | 60 s | 1,170 | – | Attack speed +15% for 30 s; basic-attack range +1.5 m for 30 s; basic-attack targets +2 for 30 s; PvP damage +100 for 30 s; PvP damage amplification +20% for 30 s. | |
| Rare | Grim Reaper | Class skill | 25 s | 990 | – | 800% damage; chance to knockdown for 2.5 s. | |
| Rare | Grim Reaper | Class skill | 28 s | 1,140 | – | 2 hits: 200%, 500%; chance to stun for 2 s; 5 m area; up to 5 targets. | |
| Rare | Grim Reaper | Class skill | 40 s | 780 | – | Critical resistance +15% for 20 s; for 20 s, attackers take thorn damage; thorns 75%; at most once per 0.5 s; attackers also lose 15% critical resistance for 5 s (for 20 s); and 5% critical rate for 5 s (for 20 s). | |
| Rare | Carnage | Class skill | 23 s | 930 | – | 6 hits of 95%; Precision for 6 s; Precision: basic-attack range +3 m; 9 m area; up to 3 targets. | |
| Rare | Carnage | Class skill | 28 s | 1,140 | – | 3 hits: 145%, 145%, 330%; the first hit has a chance to stun for 2 s; up to 5 targets; 9 m area. PvP: hit 1 rises to 255%; hit 2 rises to 255%. | |
| Rare | Carnage | Class skill | 60 s | 1,170 | – | Critical rate +5% for 30 s; critical damage rate +40% for 30 s; PvP damage amplification +5% for 30 s. | |
| Rare | Viper | Class skill | 26 s | 1,050 | – | Projectile 130%; blast 250%; poison of 200% over 7 s; up to 5 targets; 3.5 m area. PvP: chance to silence for 3 s; move speed −50% for 5 s. | |
| Rare | Viper | Class skill | 33 s | 1,330 | – | 10 hits of 80%; 5.5 m area; up to 5 targets. | |
| Rare | Viper | Class skill | 60 s | – | – | Restores 1,850 MP; magic damage amplification +10% for 25 s; PvP accuracy +30 for 25 s; PvP damage amplification +10% for 10 s; boss damage amplification +7% for 10 s. | |
| Rare | All classes | Special | 120 s | 2,500 | – | Heals nearby party members for 10% of their max HP; then 10000 HP more over 5 s; up to 5 targets. | |
| Rare | All classes | Special | 120 s | 2,500 | – | Nearby party members get a shield of 12% of max HP for 15 s; and all damage resistance +12% for 15 s; up to 5 targets. | |
| Rare | All classes | Passive book | – | – | HP potion recovery +3% | HP potion recovery +3% | |
| Rare | All classes | Passive book | – | – | defence +18 | defence +18 | |
| Rare | All classes | Passive book | – | – | HP regeneration +70 | HP regeneration +70 | |
| Rare | All classes | Passive book | – | – | attack +9 | attack +9 | |
| Rare | All classes | Passive book | – | – | accuracy +5 | accuracy +5 | |
| Rare | All classes | Passive book | – | – | weapon attack amplification +3% | weapon attack amplification +3% | |
| Rare | Akasha, Bloodstained and Grim Reaper | Passive book | – | – | melee attack +12 | melee attack +12 | |
| Rare | All classes | Passive book | – | – | critical rate +2% | critical rate +2% | |
| Rare | Akasha, Bloodstained and Grim Reaper | Passive book | – | – | melee accuracy +6 | melee accuracy +6 | |
| Rare | All classes | Passive book | – | – | boss accuracy +6 | boss accuracy +6 | |
| Rare | All classes | Passive book | – | – | boss damage +30 | boss damage +30 | |
| Rare | All classes | Passive book | – | – | added damage +18 | added damage +18 | |
| Rare | All classes | Passive book | – | – | normal damage amplification +2%, normal accuracy +3 | normal damage amplification +2%, normal accuracy +3 | |
| Rare | All classes | Passive book | – | – | skill damage amplification +3%, skill accuracy +3 | skill damage amplification +3%, skill accuracy +3 | |
| Rare | All classes | Passive book | – | – | PvP damage amplification +2%, PvP accuracy +3 | PvP damage amplification +2%, PvP accuracy +3 | |
| Rare | All classes | Passive book | – | – | PvP damage resistance +2%, PvP evasion +3 | PvP damage resistance +2%, PvP evasion +3 | |
| Rare | All classes | Passive book | – | – | skill damage resistance +24 | skill damage resistance +24 | |
| Rare | All classes | Passive book | – | – | normal damage +24 | normal damage +24 | |
| Rare | All classes | Passive book | – | – | status-effect hit +2% | status-effect hit +2% | |
| Rare | Carnage | Passive book | – | – | ranged attack +12 | ranged attack +12 | |
| Rare | Carnage | Passive book | – | – | ranged accuracy +6 | ranged accuracy +6 | |
| Rare | Viper | Passive book | – | – | magic attack +12 | magic attack +12 | |
| Rare | Viper | Passive book | – | – | magic accuracy +6 | magic accuracy +6 | |
| Uncommon | Bloodstained | Class skill | 17 s | 630 | – | 2 hits of 210%; target's melee damage resistance −15% for 6 s; target's melee defence −60 for 6 s; 4 m area; up to 5 targets. | |
| Uncommon | Bloodstained | Class skill | 21 s | 780 | – | 470% damage; heals for 40% of the damage dealt (at most 20% of max HP); damage resistance against normal monsters +20% for 4 s; damage resistance against bosses +20% for 4 s; PvP damage resistance +10% for 4 s. | |
| Uncommon | Bloodstained | Class skill | 20 s | 720 | – | 3 hits of 180%; chance to stun for 2 s. | |
| Uncommon | Bloodstained | Class skill | 40 s | 720 | – | Critical resistance +12% for 20 s; weapon attack amplification +25% for 20 s; PvP damage +30 for 20 s. | |
| Uncommon | Bloodstained | Class skill | 45 s | 780 | – | Weapon added attack +45 for 20 s; for 20 s, hits have a 30% chance to cause bleeding for 3 s (up to 3 stacks); bleed damage 50%. | |
| Uncommon | Akasha | Class skill | 11 s | 400 | – | 220% damage; chance to stun for 1 s; up to 3 charges. PvP: damage rises to 320%. | |
| Uncommon | Akasha | Class skill | 20 s | 750 | – | 380% damage; 50% chance to steal 2% + 20 of the target's attack for 7 s; at most 10% of your own attack. PvP: the steal rises to 5% + 20 of the target's attack. | |
| Uncommon | Akasha | Class skill | 40 s | 720 | – | All damage amplification +12% for 15 s; added damage +30 for 15 s. PvP: for 15 s, hits have a 30% chance to cut the target's PvP damage resistance by 10% for 3 s. | |
| Uncommon | Akasha | Class skill | 40 s | 720 | – | Move speed +20% for 20 s; added damage +30 for 20 s; critical damage reduction +30% for 20 s; for 20 s, nearby monsters watching you see 50% less far. | |
| Uncommon | Akasha | Class skill | 12 s | 220 | – | Melee damage amplification +12% for 5 s; normal-monster damage amplification +7% for 5 s; for 10 s, the next 2 skill hits each heal 50% of attack. PvP: the heal rises to 100% of attack. | |
| Uncommon | Grim Reaper | Class skill | 20 s | 720 | – | 400% damage; chance to stun for 1 s; sets a 3-second Death Mark: when it ends, the target takes 60% of the damage it took during the mark again (at most 50% of its max HP); a shield of 200% of your attack for 5 s. | |
| Uncommon | Grim Reaper | Class skill | 16 s | 600 | – | 380% damage; chance to root for 2.5 s; target's PvP damage resistance −10% for 7 s. | |
| Uncommon | Grim Reaper | Class skill | 20 s | 710 | – | 5 hits of 140%; 5 m area; up to 5 targets. | |
| Uncommon | Grim Reaper | Class skill | 45 s | 780 | – | Critical damage resistance +60 for 15 s; normal damage amplification +20% for 15 s; added damage +50 for 15 s. | |
| Uncommon | Grim Reaper | Class skill | 40 s | 720 | – | All damage resistance +20% for 15 s; move speed +20% for 15 s. | |
| Uncommon | Carnage | Class skill | 16 s | 590 | – | 390% damage; steps 3 m back; PvP damage amplification +10% for 7 s; Precision for 6 s; Precision: basic-attack range +3 m. | |
| Uncommon | Carnage | Class skill | 25 s | 930 | – | Soul ball 170%; blast 240%; chance to root for 2 s; up to 5 targets; 4 m area. PvP: soul ball damage rises to 250%; blast damage rises to 360%. | |
| Uncommon | Carnage | Class skill | 22 s | 780 | – | 430% damage; chance to launch for 2.5 s. | |
| Uncommon | Carnage | Class skill | 35 s | 630 | – | Attack speed +15% for 15 s; basic-attack accuracy +15 for 15 s; PvP accuracy +15 for 15 s; for 15 s, the next 8 basic hits each heal 25% of attack. | |
| Uncommon | Carnage | Class skill | 40 s | 720 | – | For the next 3 skills within 15 s; skill damage amplification +40%; skill accuracy +25. | |
| Uncommon | Viper | Class skill | 25 s | 900 | – | 100% damage; a summon fights beside you for 10 s. | |
| Uncommon | Viper | Class skill | 17 s | 630 | – | 3 hits: 400%, 110%, 110%. | |
| Uncommon | Viper | Class skill | 23 s | 870 | – | 360% damage; target's magic damage resistance −5% for 4 s; target's defence −45 for 4 s; target's PvP damage resistance −10% for 4 s; 5.5 m area; up to 5 targets. | |
| Uncommon | Viper | Class skill | 45 s | 780 | – | Skill accuracy +15 for 20 s; cast speed +25% for 20 s. | |
| Uncommon | Viper | Class skill | 40 s | 600 | – | A shield of 350% of attack for 15 s; attackers have a 65% chance to take venom for 5 s; venom 250%. PvP: attackers lose 30% attack speed for 3 s; and 30% cast speed for 3 s. | |
| Uncommon | All classes | Special | 60 s | 1,250 | – | Boss damage amplification +5% for 60 s; boss damage +20 for 60 s. | |
| Uncommon | All classes | Special | 60 s | 1,250 | – | For 60 s: all damage amplification +3%, added damage +10, accuracy +5. | |
| Uncommon | All classes | Special | 60 s | 1,250 | – | For 60 s: all damage resistance +3%, damage resistance +10, evasion +5. | |
| Uncommon | All classes | Special | 30 s | 1,250 | – | 200% damage, players only; marks the target with Blood Brand for 6 s (up to 5 stacks); Blood Brand: PvP damage resistance −3%, PvP evasion −20, healing received −5%; range 12 m; 1 target, never a monster. | |
| Uncommon | All classes | Passive book | – | – | HP regeneration +48 | HP regeneration +48 | |
| Uncommon | All classes | Passive book | – | – | MP regeneration +9 | MP regeneration +9 | |
| Uncommon | All classes | Passive book | – | – | max weight +100 | max weight +100 | |
| Uncommon | All classes | Passive book | – | – | defence +12 | defence +12 | |
| Uncommon | Akasha, Bloodstained and Grim Reaper | Passive book | – | – | melee accuracy +3 | melee accuracy +3 | |
| Uncommon | Akasha, Bloodstained, Grim Reaper and Viper | Passive book | – | – | critical resistance +2% | critical resistance +2% | |
| Uncommon | All classes | Passive book | – | – | critical rate +1% | critical rate +1% | |
| Uncommon | All classes | Passive book | – | – | status resistance +1% | status resistance +1% | |
| Uncommon | Bloodstained | Passive book | – | – | melee damage +12 | melee damage +12 | |
| Uncommon | All classes | Passive book | – | – | normal damage +16 | normal damage +16 | |
| Uncommon | Grim Reaper | Passive book | – | – | melee damage +12 | melee damage +12 | |
| Uncommon | Carnage | Passive book | – | – | ranged accuracy +3 | ranged accuracy +3 | |
| Uncommon | Carnage | Passive book | – | – | critical damage resistance +2% | critical damage resistance +2% | |
| Uncommon | Carnage | Passive book | – | – | ranged damage +12 | ranged damage +12 | |
| Uncommon | Viper | Passive book | – | – | magic accuracy +3 | magic accuracy +3 | |
| Uncommon | Viper | Passive book | – | – | magic damage +12 | magic damage +12 | |
| General | Bloodstained | Class skill | 8 s | 240 | – | 4 hits of 65%. | |
| General | Bloodstained | Class skill | 15 s | 480 | – | 3 hits of 120%. | |
| General | Bloodstained | Class skill | 17 s | 540 | – | 370% damage; chance to launch for 1.5 s. | |
| General | Bloodstained | Class skill | 60 s | 870 | – | Melee damage +40 for 60 s. | |
| General | Bloodstained | Class skill | 60 s | 870 | – | Critical damage rate +8% for 60 s; critical damage +50 for 60 s. | |
| General | Akasha | Class skill | 10 s | 300 | – | 290% damage. | |
| General | Akasha | Class skill | 18 s | 590 | – | 2 hits of 205%; target's melee defence −20 for 5 s. | |
| General | Akasha | Class skill | 20 s | 650 | – | 4 hits of 135%. | |
| General | Akasha | Class skill | 60 s | 870 | – | Melee damage +40 for 60 s. | |
| General | Akasha | Class skill | 60 s | 870 | – | Critical rate +3% for 60 s. | |
| General | Grim Reaper | Class skill | 8 s | 240 | – | 250% damage. | |
| General | Grim Reaper | Class skill | 17 s | 540 | – | 2 hits: 170%, 225%. PvP: target's critical resistance −15% for 6 s. | |
| General | Grim Reaper | Class skill | 16 s | 510 | – | 2 hits: 185%, 200%. | |
| General | Grim Reaper | Class skill | 60 s | 870 | – | Melee damage +40 for 60 s. | |
| General | Grim Reaper | Class skill | 60 s | 870 | – | Damage resistance +40 for 60 s. | |
| General | Carnage | Class skill | 8 s | 240 | – | 170% damage; 50% chance: target's critical resistance −15% for 4 s; 50% chance: target's ranged defence −30 for 4 s. PvP: target's ranged damage resistance −7% for 7 s. | |
| General | Carnage | Class skill | 19 s | 630 | – | 6 hits of 60%. | |
| General | Carnage | Class skill | 17 s | 540 | – | 210% damage; 200% eclipse damage over 5 s; the target's damage amplification −7%. | |
| General | Carnage | Class skill | 60 s | 870 | – | Ranged damage +40 for 60 s. | |
| General | Carnage | Class skill | 60 s | 870 | – | Evasion +15 for 60 s. | |
| General | Viper | Class skill | 10 s | 360 | – | 2 hits of 60%; poison of 110% over 7 s. | |
| General | Viper | Class skill | 15 s | 480 | – | 300% damage; target's magic defence −40 for 4 s; target's magic damage resistance −5% for 4 s; target's move speed −15% for 4 s. PvP: target's magic damage resistance −10% for 7 s. | |
| General | Viper | Class skill | 18 s | 600 | – | 300% damage; chance to stun for 2 s. | |
| General | Viper | Class skill | 60 s | 870 | – | Magic damage +40 for 60 s. | |
| General | Viper | Class skill | 60 s | 870 | – | Critical rate +3% for 60 s. | |
| General | All classes | Drain | 15 s | 210 | – | 150% damage; heals 200% of attack + 300 HP. | |
| General | All classes | Passive book | – | – | HP regeneration +30 | HP regeneration +30 | |
| General | All classes | Passive book | – | – | MP regeneration +6 | MP regeneration +6 | |
| General | All classes | Passive book | – | – | max weight +50 | max weight +50 | |
| General | All classes | Passive book | – | – | defence +6 | defence +6 | |
| General | All classes | Passive book | – | – | max HP +600 | max HP +600 | |
| General | Akasha, Bloodstained and Grim Reaper | Passive book | – | – | melee attack +6 | melee attack +6 | |
| General | All classes | Passive book | – | – | normal damage +6 | normal damage +6 | |
| General | Carnage | Passive book | – | – | ranged attack +6 | ranged attack +6 | |
| General | Viper | Passive book | – | – | magic attack +6 | magic attack +6 | |
| Infinite Power | Unique | Bloodstained | Unique passive | – | – | – | Hits have a 50% chance to add all damage amplification +1.8%, up to 7 stacks, lasting 3 s. |
| Disruption Resistance | Unique | Bloodstained | Unique passive | – | – | – | When a debuff lands, a 10% chance to gain status-duration resistance +30% for 7 s. |
| Full Strength | Unique | Akasha | Unique passive | – | – | – | All damage amplification +12% at 80% HP or more, +15% at 30% HP or less. |
| Shadow Harvest | Unique | Akasha | Unique passive | – | – | – | Killing a player has a 35% chance to grant a shield of 200% of attack for 5 s. |
| Contempt for the Weak | Unique | Grim Reaper | Unique passive | – | – | – | Damage +12% against targets under 70% HP, another +12% under 30% HP, normal-monster damage amplification +5%, boss damage amplification +5%. |
| Assassination | Unique | Grim Reaper | Unique passive | – | – | – | Killing a player has a 40% chance to grant 4 s of stealth, in it only basic attacks work, and a hit has a 70% chance to stun for 2 s, the hit ends the stealth. |
| Sniper Bullet | Unique | Carnage | Unique passive | – | – | – | Ranged damage rises the farther away the target is, ranged damage rate +5%, plus 1.2% for every metre. |
| Instant Acceleration | Unique | Carnage | Unique passive | – | – | – | A critical hit raises move speed by 25% for 5 s. |
| Body Decay | Unique | Viper | Unique passive | – | – | – | Damage +12% against poisoned targets, +12% against envenomed targets, normal-monster damage amplification +5%, boss damage amplification +5%. |
| Curse | Unique | Viper | Unique passive | – | – | – | PvP: basic hits have a 5% chance to cut the target's move speed by 15% for 7 s, and a 5% chance to cut its attack speed by 10% for 7 s. |
| Other | All classes | Other | – | – | – | Lets Drain skills hit players, and cuts the PvP damage you take. |
Where skills come from

Skills come as books that you use from your bag. The town Skill Book Merchant opens at level 15 and adds a new tier every 10 levels, so buy each tier as it opens at 15, 25, 35 and 45. Use a bought book straight away and never sell it back; merchant books can't be listed on the Marketplace either. Bloodline story bosses, the Ancient Workshop, world bosses, the Elite Dungeon and Gehenna's 3-star boss Enoch drop the rest, and dismantling a book you don't need gives pages to craft others.
Which skills to get first

Each class has one Rare buff it should not play without. For Carnage it is The Hunt Begins, which with Exploitation is one of its two sure crit sources; for Akasha, Crimson Frenzy; for Bloodstained, Berserk; for Viper, Swamp of Suffering. Grim Reaper builds its boss damage around Shadow Infiltration instead, an Uncommon skill, so it opens fights with it.
Above those sit the Heroic gold-framed skills, one per class, which drop from Enoch in Gehenna. They are each class's biggest jump in power, and the reason to start Gehenna as soon as a clan can carry you there.
Shared and season skills

Special skills are crafted from Source of Power materials, and early crafts fail often, so hold off on crafting them while you are still levelling. Blood Brand works only on players: turn it off in your PvE presets so it never takes a slot in a boss rotation. The four season-ranking skills come from season titles, share one cooldown, only one can be on auto, and none of them work in Naricanje Valley.
Passive books are flat stat lines. The Heroic ones pack several lines into one book: Six Blades adds 15 to six kinds of damage, Iron Heart 600 HP and 2% critical resistance.