VAMPIR/Progeny
VAMPIR Progeny List
VAMPIR Progeny list: every companion with its grade, Ground or Floating type and stats, from General to Mythic, plus the transcendence skills of Legendary ones.
From level 40 you keep one Ground and one Floating Progeny out with you, each adding its stats, while the others you own go out on exploration and bring back rewards every 10 minutes. Tap a name for its full entry. Names are the official English ones from the global client.
| Progeny | Grade | Type | Stats |
|---|---|---|---|
| Mythic | Floating | attack 98, added weapon attack 167, added damage 277, boss damage amplification 6%, critical damage rate 6% | |
| Mythic | Floating | normal attack 196, added weapon attack 167, added damage 277, boss damage amplification 6% | |
| Mythic | Ground | weapon attack amplification 27%, all damage amplification 3%, defence 432, weapon attack resistance 96 | |
| Mythic | Ground | weapon attack amplification 27%, normal damage amplification 6%, defence 432, weapon attack resistance 96 | |
| Legendary | Floating | attack 42, added weapon attack 97, added damage 151, boss damage amplification 2%, critical damage rate 3% | |
| Legendary | Floating | normal attack 84, added weapon attack 97, added damage 151, boss damage amplification 2% | |
| Legendary | Floating | skill attack 84, added weapon attack 97, added damage 151, boss damage amplification 2% | |
| Legendary | Floating | attack 42, added weapon attack 97, added damage 151, boss damage amplification 2% | |
| Legendary | Floating | attack 46, added weapon attack 102, added damage 160, boss damage amplification 2.2%, critical damage rate 3% | |
| Legendary | Floating | normal attack 92, added weapon attack 102, added damage 160, boss damage amplification 2.2% | |
| Legendary | Ground | weapon attack amplification 13%, all damage amplification 1.5%, defence 264, weapon attack resistance 40 | |
| Legendary | Ground | weapon attack amplification 13%, normal damage amplification 3%, defence 264, weapon attack resistance 40 | |
| Legendary | Ground | weapon attack amplification 13%, skill damage amplification 3%, defence 264, weapon attack resistance 40 | |
| Legendary | Ground | weapon attack amplification 13%, skill damage amplification 3%, defence 264, weapon attack resistance 40 | |
| Legendary | Ground | weapon attack amplification 14%, all damage amplification 1.5%, defence 276, weapon attack resistance 44 | |
| Legendary | Ground | weapon attack amplification 14%, normal damage amplification 3%, defence 276, weapon attack resistance 44 | |
| Heroic | Floating | attack 12, added weapon attack 46, added damage 70, boss damage amplification 1% | |
| Heroic | Floating | normal attack 24, added weapon attack 46, added damage 70, boss damage amplification 1% | |
| Heroic | Floating | skill attack 24, added weapon attack 46, added damage 70, boss damage amplification 1% | |
| Heroic | Floating | attack 12, added weapon attack 46, added damage 70, boss damage amplification 1% | |
| Heroic | Floating | attack 14, added weapon attack 50, added damage 76, boss damage amplification 1.1% | |
| Heroic | Floating | normal attack 28, added weapon attack 50, added damage 76, boss damage amplification 1.1% | |
| Heroic | Floating | skill attack 28, added weapon attack 50, added damage 76, boss damage amplification 1.1% | |
| Heroic | Floating | attack 14, added weapon attack 50, added damage 76, boss damage amplification 1.1% | |
| Heroic | Floating | attack 16, added weapon attack 54, added damage 82, boss damage amplification 1.2% | |
| Heroic | Floating | normal attack 32, added weapon attack 54, added damage 82, boss damage amplification 1.2% | |
| Heroic | Floating | skill attack 32, added weapon attack 54, added damage 82, boss damage amplification 1.2% | |
| Heroic | Floating | attack 16, added weapon attack 54, added damage 82, boss damage amplification 1.2% | |
| Heroic | Ground | weapon attack amplification 5.5%, defence 120, weapon attack resistance 10 | |
| Heroic | Ground | weapon attack amplification 5.5%, defence 120, weapon attack resistance 10 | |
| Heroic | Ground | weapon attack amplification 5.5%, defence 120, weapon attack resistance 10 | |
| Heroic | Ground | weapon attack amplification 5.5%, defence 120, weapon attack resistance 10 | |
| Heroic | Ground | weapon attack amplification 6%, defence 132, weapon attack resistance 12 | |
| Heroic | Ground | weapon attack amplification 6%, defence 132, weapon attack resistance 12 | |
| Heroic | Ground | weapon attack amplification 6%, defence 132, weapon attack resistance 12 | |
| Heroic | Ground | weapon attack amplification 6%, defence 132, weapon attack resistance 12 | |
| Heroic | Ground | weapon attack amplification 6.5%, defence 144, weapon attack resistance 14 | |
| Heroic | Ground | weapon attack amplification 6.5%, defence 144, weapon attack resistance 14 | |
| Heroic | Ground | weapon attack amplification 6.5%, defence 144, weapon attack resistance 14 | |
| Heroic | Ground | weapon attack amplification 6.5%, defence 144, weapon attack resistance 14 | |
| Rare | Floating | attack 1, added weapon attack 15, added damage 33 | |
| Rare | Floating | normal attack 2, added weapon attack 15, added damage 33 | |
| Rare | Floating | skill attack 2, added weapon attack 15, added damage 33 | |
| Rare | Floating | attack 1, added weapon attack 15, added damage 33 | |
| Rare | Floating | attack 2, added weapon attack 18, added damage 36 | |
| Rare | Floating | normal attack 4, added weapon attack 18, added damage 36 | |
| Rare | Floating | skill attack 4, added weapon attack 18, added damage 36 | |
| Rare | Floating | attack 2, added weapon attack 18, added damage 36 | |
| Rare | Floating | attack 3, added weapon attack 21, added damage 39 | |
| Rare | Floating | normal attack 6, added weapon attack 21, added damage 39 | |
| Rare | Floating | skill attack 6, added weapon attack 21, added damage 39 | |
| Rare | Floating | attack 3, added weapon attack 21, added damage 39 | |
| Rare | Ground | weapon attack amplification 3%, defence 55 | |
| Rare | Ground | weapon attack amplification 3%, defence 55 | |
| Rare | Ground | weapon attack amplification 3%, defence 55 | |
| Rare | Ground | weapon attack amplification 3%, defence 55 | |
| Rare | Ground | weapon attack amplification 3.2%, defence 60 | |
| Rare | Ground | weapon attack amplification 3.2%, defence 60 | |
| Rare | Ground | weapon attack amplification 3.2%, defence 60 | |
| Rare | Ground | weapon attack amplification 3.2%, defence 60 | |
| Rare | Ground | weapon attack amplification 3.4%, defence 65 | |
| Rare | Ground | weapon attack amplification 3.4%, defence 65 | |
| Rare | Ground | weapon attack amplification 3.4%, defence 65 | |
| Rare | Ground | weapon attack amplification 3.4%, defence 65 | |
| Uncommon | Floating | added weapon attack 6, added damage 12 | |
| Uncommon | Floating | added weapon attack 6, added damage 12 | |
| Uncommon | Floating | added weapon attack 6, added damage 14 | |
| Uncommon | Floating | added weapon attack 6, added damage 14 | |
| Uncommon | Floating | added weapon attack 6, added damage 16 | |
| Uncommon | Floating | added weapon attack 6, added damage 16 | |
| Uncommon | Ground | weapon attack amplification 2%, defence 23 | |
| Uncommon | Ground | weapon attack amplification 2%, defence 23 | |
| Uncommon | Ground | weapon attack amplification 2.1%, defence 26 | |
| Uncommon | Ground | weapon attack amplification 2.1%, defence 26 | |
| Uncommon | Ground | weapon attack amplification 2.2%, defence 29 | |
| Uncommon | Ground | weapon attack amplification 2.2%, defence 29 | |
| General | Floating | added weapon attack 1, added damage 1 | |
| General | Floating | added weapon attack 1, added damage 1 | |
| General | Floating | added weapon attack 1, added damage 2 | |
| General | Floating | added weapon attack 1, added damage 2 | |
| General | Floating | added weapon attack 1, added damage 3 | |
| General | Floating | added weapon attack 1, added damage 3 | |
| General | Ground | weapon attack amplification 1%, defence 2 | |
| General | Ground | weapon attack amplification 1%, defence 2 | |
| General | Ground | weapon attack amplification 1.1%, defence 4 | |
| General | Ground | weapon attack amplification 1.1%, defence 4 | |
| General | Ground | weapon attack amplification 1.2%, defence 6 | |
| General | Ground | weapon attack amplification 1.2%, defence 6 |
Companions: one Ground, one Floating

Your two companion slots take one Ground Progeny and one Floating Progeny. Each gives stats that grow with its grade plus its own skill, owning them adds to the Progeny codex bonus, and you can swap how they look without losing the stats. Both slots are part of the combat presets, so a boss preset can carry a different pair from your hunting one.
Like Bloodshapes and mounts, Progeny belong to the account on that server, so a pair you build serves every character you make there. The two jobs pull against each other, though: a Progeny following you as a companion can't go exploring, so every spare one you own should be out in a book.
Getting Progeny

Special Summon has a Progeny banner from level 40 at the usual 200 Diamonds a pull or 2,000 for 11. Free tickets come from the gold shop's daily stock, from exploration itself, from events and from Mileage, and the 14-day attendance event includes a Bloodshape, Mount and Progeny 11-pull ticket. Four Progeny fuse into one of the same grade or one higher, and the four don't need to be the same type, so spare duplicates of any kind are fusion fuel.
Fusing is safer than it looks: when a Rare or higher fusion stays at the same grade, it still adds fusion points that build toward a reward. Duplicates have a second use as well. Transcendence takes a Progeny past its normal limit, and the collection tiles reward your total transcendence, so a duplicate that won't fuse well is still worth keeping.
One regional catch: the Japanese servers can't summon Progeny at all.
How exploration works

Exploration takes the Progeny you own but aren't using as companions, one of each. Once dispatched they earn a reward every 10 minutes, a basic one and sometimes a hidden one. There are two books: the Book of Sky takes Floating Progeny and the Book of Continent takes Ground ones.
Later chapters ask for better Progeny. Chapter 2 wants four Rare Floating Progeny in the Book of Sky or two Rare Ground ones in the Book of Continent, chapter 3 one Heroic, chapter 4 three Heroics and chapter 5 a Legendary. Some Progeny skills raise the hidden-reward odds or cut dispatch time, so check a new Progeny's skill before you fuse it away.
A simple order to follow

Rare Progeny from early summons and the gold shop's tickets already open chapter 2 in both books, so start there. Send out every Progeny you aren't using as a companion, one of each, because an idle one earns nothing. Aim your next Diamonds at a single Heroic for chapter 3, which adds Heroic Sefira fragments to the Book of Sky and Ancient Artifact Stones to the Book of Continent. Chapter 4 asks for three Heroics and chapter 5 for a Legendary, so treat those as long-term goals rather than something to buy toward.
Why it is worth the Diamonds

The rewards climb with the chapter. The Book of Sky adds Engraving Books from chapter 2 and Heroic Sefira fragments from chapter 3. The Book of Continent adds Evolution and Ancient Evolution Stones from chapter 2, Ancient Artifact Stones and gravekeeper deeds from chapters 3 and 4, and Black Market seals from chapter 4. Engraving Books otherwise cost 30 Diamonds each, and Ruggiero's Treasure Sword can't be raised without Ancient Artifact Stones, so exploration saves Diamonds you would otherwise spend.
That is why the usual advice runs against Bloodshapes once you own a Mythic: put the next Diamonds into Progeny first. The first target is a single Heroic to open chapter 3, then claim exploration every time you log in.