Northgard Battlegrounds

Northgard Battlegrounds/Best builds

Northgard Battlegrounds Best Builds (October 2026)

Northgard Battlegrounds builds with the clan, gods, core structures, Fate cards and placement for each, plus what beats them after patch 0.77.111d.

Core pieces are the engine of a build and come first; flex slots change from run to run with what the shop offers. Levels and villager counts are what to aim for by the last rounds, not what you start with.

Raven Clan builds

Liv's boards: crits paid for by Economy, big Mystical camps, and a Krown bank.

Raven ClanRaven economyLivThor 8Raven Banner HallRaven Banner HallWarrior Camp3Warrior CampFlurry of BlowsSharpened WeaponsMine3MineGood BusinessWoodcutter3WoodcutterGjallarhorn3GjallarhornSkull of Hrungnir1Skull of Hrungnir
Built aroundRaven ClanEconomyCrit ChanceDamageThor 8

Raven's crit engine: Liv ringed by Economy structures with a level 3 Warrior Camp beside her, so every crit turns your economy into damage.

Liv starts with 15 Crit Chance and gains 3 more, plus 50 Health and 5 Damage, after every battle. Duelist's Cunning pays her 2/3/4 Damage per Economy structure each time she crits. Refined Weaponry adds 3/6/9 Damage to each unit for every Economy piece touching it.

Placement

Raven Banner Hall, touching Warrior Camp, Mine, Woodcutter, Farm
Woodcutter, touching a Forest
any Divine
Gjallarhorn, touching Divine pieces
Skull of Hrungnir, touching a Circle of Stone
any Warband
Jötunn Camp, touching Warband pieces

Liv sits in the middle of your Economy pieces, with a level 3 Warrior Camp touching her for +15 Crit Chance. Gjallarhorn goes against Divine structures, 10/20/30% more Action Speed for each one. Skull of Hrungnir needs a Circle of Stone beside it or it sends nothing.

Core picks

  • Raven Banner HallLiv, ringed by EconomySends Liv, the carry: she gains Health, Damage and Crit Chance after every battle
  • Warrior CampLv 3 · 3 villagers · touching LivTouches Liv for +15 Crit Chance at level 3, with three Warriors up frontFlurry of BlowsoptionalSharpened Weaponsoptional
  • MineLv 3 · next to LivEconomy piece beside Liv: Krowns now, Duelist's Cunning damage laterGood Businessoptional
  • WoodcutterLv 3 · next to Liv and a ForestEconomy piece beside Liv that only pays Krowns next to a Forest
  • GjallarhornLv 3 · against Divine piecesHaste for the whole army every 8 seconds, faster for each Divine neighbour
  • Skull of HrungnirLv 1 · next to a Circle of StoneA Draconic Jötunn for the front, as long as a Circle of Stone is beside it
Rangers Summer and AutumnColonising a tile pays 1/3/6 Krowns and 1/3/6 Lore.
Refined WeaponryEvery Unit gets +3/6/9 Damage per neighbouring Economy.
Duelist's Cunning WinterEvery critical hit Liv lands in battle gives her +2/3/4 Damage per Economy in your settlement.
Thor favor 8Every Warband gets +30% Damage and +15 Crit Chance.

Play order

  1. Level Rangers in Summer and Autumn, before you colonise more tiles: 3, then 6 Krowns and Lore per tile.
  2. Duelist's Cunning comes in Winter, and a Jötunn Camp next to your Warbands late.
  3. Thor at 8 favor gives every Warband +30% Damage and 15 Crit Chance.

Flex picks

  • FarmLv 1 · one more Economy pieceOne more Economy piece for Liv's crits, plus Health for its neighbours
  • Jötunn CampLv 2 · late, next to WarbandsA late tank that gains Health from every Warband beside it
  • NaglfarLv 1 · Raven onlySon of Hrymr, who grows with your bank and carries Cut Them DownCut Them Down
  • Gates of MuspellLv 1 · final roundA final-round Eldthur for extra Burn

What beats it

Heavy Ranged boards led by a Wyvern Nest, which shoots from range 10, out of Liv's reach until the front line falls.

Raven ClanMystical monstersLivThor 8Odin 5Jötunn Camp3Jötunn CampRoll with the PunchesMonstrous SwingDraugr Tombs3Draugr TombsWyvern Nest3Wyvern NestAxe Thrower Camp3Axe Thrower CampHealer's Hut3Healer's HutHunter's Lodge3Hunter's Lodge
Built aroundRaven ClanMysticalWarbandHealthThor 8Odin 5

Big Mystical units behind a Warband wall: level 3 Jötunn Camp and Draugr Tombs on Rocky ground, a Wyvern Nest by a Mountain, healers at the back.

Each Mystical camp sends one or two large units with their own numbers: a level 3 Jötunn has 1,650 Health, 5 Cleave and a 0.4 second stun, and Draugr on Rocky ground get +600 Armor. Mythic Rage gives every Mystical unit +8 Damage.

Placement

Jötunn Camp, touching Shield Bearer Camp, Axe Thrower Camp, Hunter's Lodge
Draugr Tombs on Rocky ground, touching Hunter's Lodge
Wyvern Nest, touching a Mountain
Skull of Hrungnir, touching a Circle of Stone
Gates of Muspell on Rocky ground

Jötunn Camp gains 40/80/120 Health per neighbouring Warband, so put it among your Shield Bearer and Axe Thrower Camps. Draugr Tombs go on Rocky tiles, the Wyvern Nest next to a Mountain, and the Healer's Huts behind.

Core picks

  • Jötunn CampLv 3 · among the WarbandsThe main tank: 1,650 Health, cleave and a stun at level 3, more Health per Warband beside itRoll with the PunchesMonstrous Swingoptional
  • Draugr TombsLv 3 · Rocky tileTwo Draugr that get +600 Armor at level 3 on Rocky ground
  • Wyvern NestLv 3 · next to a MountainRanged damage that gains Burn next to a Mountain
  • Axe Thrower CampLv 3 · 3 villagers · round 1Round 1 buy: three Axe Throwers and a Warband for the Jötunn to lean on
  • Healer's HutLv 3 · 3 villagers · back lineThree Healers at the back, healing more for each empty tile beside the hut
  • Hunter's LodgeLv 3 · beside the camps+18 Damage at level 3 for the camps it touches
  • Mythic RageFate card · BlessingDamage for every Mystical unit on the board at once
Rangers Summer, before colonisingColonising a tile pays 1/3/6 Krowns and 1/3/6 Lore.
Refined Weaponry Summer to WinterEvery Unit gets +3/6/9 Damage per neighbouring Economy.
Thor favor 8Every Warband gets +30% Damage and +15 Crit Chance.
Odin favor 5Every Mystical Unit gets +6 Regen.

Play order

  1. Axe Thrower Camp and Healer's Hut are round 1 buys.
  2. Jötunn Camp is Rare and the shop shows no Rare before Summer, so take it then, often in place of a Warrior Camp.
  3. Draugr Tombs and Wyvern Nest follow from Autumn.
  4. Roll with the Punches makes the Jötunn tougher with every hit.

Flex picks

  • Shield Bearer CampLv 3 · 3 villagers · front lineFront-line Warband: Armor for its neighbours, Health for the Jötunn
  • Tracker CampLv 3 · 3 villagersRanged Burn that grows with Terrain beside it
  • FarmLv 3 · two, beside the frontHealth for the front line; two of them sit beside it
  • Gates of MuspellLv 2 · Winter, Rocky tileA Winter Eldthur whose Burn grows with every Mystical piece you own
  • Skull of HrungnirLv 3 · by a Circle of StoneOne more big Mystical body, if a Circle of Stone is beside itMythic Vitality

What beats it

Stag boards pairing a level 3 Wyvern Nest with Bifrost, a level 3 Naglfar on a big bank, and two Wyvern Nests with Ranged that reach your healers.

Raven ClanKrown bankLivThor 8Baldr 5Mercenary Camp3Mercenary CampSpiked SkinNaglfar3NaglfarPrepare to FightFarm3FarmHunter's Lodge3Hunter's Lodge
Built aroundRaven ClanKrownsWarbandFrostThor 8Baldr 5

Raven's banking board: hold 24 Krowns and every Mercenary Camp sends four Mercenaries, while Naglfar gains Health and Frost for each Krown you keep.

Mercenary Camp sends one Mercenary per 6 Krowns in your bank, four at most, and every camp reads the same bank: keep 24 Krowns and level 1 camps fill up. Naglfar's Son of Hrymr gets +5/10/15 Health and +1/2/3 Frost per banked Krown, so a level 3 Naglfar on 24 Krowns starts with 360 extra Health.

Placement

Farm on Fertile ground, touching Mercenary Camp, Naglfar
Mercenary Camp, touching Hunter's Lodge, Farm, Altar Of Kings
Naglfar, touching Yggdrasil, Farm
Yggdrasil, touching a Forest, Naglfar

Farm on a Fertile tile beside the camps and Naglfar: +75 Health at level 3, plus 15 every round. Hunter's Lodges touch the camps for Damage and count as Economy for Refined Weaponry. Naglfar goes in front, next to a Yggdrasil touching a Forest.

Core picks

  • Mercenary CampLv 3 · plus level 1 copiesFour Mercenaries per camp while you hold 24 Krowns, even at level 1Spiked Skinoptional
  • NaglfarLv 3 · front rowSon of Hrymr in front: +360 Health at level 3 on a 24-Krown bankPrepare to Fight
  • FarmLv 3 · Fertile, beside the campsOn a Fertile tile: Health for the camps and Naglfar, more every round
  • Hunter's LodgeLv 3 · touching the campsDamage for the camps, and an Economy piece for Refined Weaponry
Refined Weaponry Summer to WinterEvery Unit gets +3/6/9 Damage per neighbouring Economy.
Duelist's Cunning one levelEvery critical hit Liv lands in battle gives her +2/3/4 Damage per Economy in your settlement.
Thor favor 8Every Warband gets +30% Damage and +15 Crit Chance.
Baldr favor 5Every Melee gets +30 Armor.

Play order

  1. Farm, Hunter's Lodge and a House on Fertile ground are Spring buys.
  2. Naglfar is Epic and comes late; Prepare to Fight levels it.
  3. Spend only what comes in above the bank, and add one more Mercenary Camp in the final round.

Flex picks

  • HouseLv 1 · Fertile, SpringSpring buy on Fertile ground for an extra villager
  • YggdrasilLv 2 · Forest edge, by NaglfarMultiplies Naglfar's Health while it touches a Forest
  • Altar Of KingsLv 2 · touching the campsKrowns per Economy piece, and Damage for the camps it touches
  • Warrior CampLv 3 · 3 villagers · next to LivCrit Chance for Liv
  • MarketplaceLv 3More Krowns for the bank
  • Gjallarhornlate, by Divine piecesLate haste for the whole army, faster beside Divine pieces
  • Call to WarFate card · BlessingCheaper Warband camps, so more Krowns stay in the bank

What beats it

A Stag board with level 3 Hlidskjalf, Mjölnir burn and heavy healing; six Trackers with a Wyvern Nest that win before Gjallarhorn's haste stacks up; wide boards of Mercenaries, Kobolds and Bifrost.

Stag Clan builds

Brand's boards: an Einherjar wall on Bifrost, and Kobolds sped up by Economy.

Stag ClanEinherjar + BifrostBrandBaldr 8Thor 8Nerfed 0.77.111dHlidskjalf3HlidskjalfPrepare to FightCut Them DownBifrost3BifrostYggdrasil3YggdrasilShield Bearer Camp3Shield Bearer CampWarrior Camp3Warrior Camp
Built aroundStag ClanWarbandMeleeHealthBaldr 8Thor 8

Stag's late-game wall: Hlidskjalf beside a level 3 Bifrost sends six Einherjar that each revive once. Nerfed on 10-12 and again on 10-19: less Health and Armor.

Only Stag fields Hlidskjalf, the one source of Einherjar. Three villagers make three, a level 3 Bifrost beside it adds three, and each revives once: twelve bodies to kill. Einherjar count as Melee and Warband, so Baldr's armor and Thor's damage both land.

Placement

Hlidskjalf, touching Bifrost, Yggdrasil
Bifrost, touching Hlidskjalf, Shield Bearer Camp, Warrior Camp
Yggdrasil, touching Hlidskjalf, a Forest

Hlidskjalf touches Bifrost and Yggdrasil; Yggdrasil also needs a Forest. At level 3 it more than triples Einherjar health. Bifrost copies every neighbouring Warband, so Shield Bearer and Warrior Camps take its free sides.

Core picks

  • HlidskjalfLv 3 · 3 villagers · second if offeredThe core: one Einherjar per villager, and only Stag fields themPrepare to FightCut Them Down
  • BifrostLv 3 · touching HlidskjalfThree more Einherjar at level 3, plus extra units from every Warband beside it
  • YggdrasilLv 3 · touching Hlidskjalf and a ForestAdds 225% Einherjar Health at level 3 while it touches a Forest
  • Shield Bearer CampLv 3 · 3 villagers · front lineA Warband on Bifrost's free side; Armor for its neighbours
  • Warrior CampLv 3 · 3 villagers · front lineA Warband on Bifrost's free side; Crit Chance for Melee neighbours
Inspiring Architecture firstEvery round you get 1/1/2 Krowns and 0/1/1 Lore per level 3 structure you own.
Extra Supplies second1/2/3 free shop rerolls every round.
Baldr favor 8Every Melee gets +75 Armor and +1 Ward.
Thor favor 8Every Warband gets +30% Damage and +15 Crit Chance.

Play order

  1. The shop offers no Legendary before Autumn and 15% in Winter, so keep a tile free for Bifrost rather than stall.
  2. Prepare to Fight levels Hlidskjalf.

Flex picks

What beats it

A bigger copy: two Hlidskjalf on a level 3 Bifrost; a level 3 Altar of Kings with Bifrost and Gjallarhorn; Frost from Breath of Winter or a Rocky Völund's Forge; and your own Marketplaces kept too long.

Patches 0.77.111d and 0.78.27d

0.77.111d took the Einherjar's cleave (1 to 0) and slowed them (0.8 to 0.7). 0.78.27d cut their Health to 150/300/450 and Armor to 20/40/60, and Yggdrasil to 75/150/225%.

Stag ClanKobold economyBrandBaldr 8Odin 5Nerfed 0.77.111dKobold Camp3Kobold CampShield BashSecond WindHunter's Lodge3Hunter's LodgeForge3ForgeOffering Well3Offering WellMarketplace3MarketplaceFarm3Farm
Built aroundStag ClanEconomyMysticalAction SpeedBaldr 8Odin 5

Stag's Kobold engine: a level 3 Kobold Camp that speeds up with every Economy structure you own, wrapped in Hunter's Lodge, Forge and Offering Well.

Kobold Camp sends three Kobolds and gives them +0.1/0.2/0.3 Action Speed for every Economy structure anywhere in your settlement: at level 3, six Economy pieces add +0.3 six times over to a 0.5 base. Kobolds are Mystical and Melee, so Offering Well, Forge and Baldr's armor all reach them.

Placement

Kobold Camp, touching Hunter's Lodge, Forge, Offering Well
any Economy
Marketplace, touching Economy pieces

The camp sits where neighbour buffs reach it: Hunter's Lodge for +18 Damage, Forge for Armor, Offering Well for Health and Damage that grow every round. Economy pieces count from anywhere, so pack Marketplaces together for Krowns.

Core picks

  • Kobold CampLv 3 · every Economy countsThree Kobolds that get faster for every Economy piece you ownShield BashSecond Windoptional
  • Hunter's LodgeLv 3 · touching the camp+18 Damage at level 3 for the Kobolds it touches
  • ForgeLv 3 · touching the campArmor for the Kobolds, more for every Melee piece you own
  • Offering WellLv 3 · touching the campHealth and Damage for the Mystical Kobolds that grow every round
  • MarketplaceLv 3 · kept to the endKrowns, and one more Economy piece for the Kobolds' speed
  • FarmLv 3 · Spring buySpring buy: Krowns, Health and one more Economy piece
Extra Supplies Summer and Autumn1/2/3 free shop rerolls every round.
Inspiring Architecture WinterEvery round you get 1/1/2 Krowns and 0/1/1 Lore per level 3 structure you own.
Baldr favor 8Every Melee gets +75 Armor and +1 Ward.
Odin favor 5Every Mystical Unit gets +6 Regen.

Play order

  1. Warrior Camp and Farm carry Spring.
  2. Level Extra Supplies in Summer and Autumn for free rerolls while you look for Kobold copies, and Inspiring Architecture in Winter.
  3. Late, sell a Mine for Altar of Kings, and skip a level 1 Völund's Forge.

Flex picks

  • Hall of SkaldsLv 3 · 3 villagers · healersHealers behind the Kobolds
  • Mender's HutLv 3 · 3 villagers · healersHealers, plus Regen for its neighbours
  • Gates of MuspellLv 3 · Autumn or WinterAn Autumn or Winter Eldthur whose Burn grows with your Mystical pieces
  • Jötunn CampLv 3 · next to a WarbandA tank that gains Health beside a Warband
  • MineLv 3 · sold lateEconomy early; sell it late for an Altar of Kings
  • Sheep FoldLv 3Health and Regen for neighbours, Krowns and Lore per empty tilePrepare for Peace
  • Seek MythsFate card · BlessingHelps you find more Kobold Camp copies

What beats it

Wide cleave with big healing, and a Brand built on Valorous Leader.

Patch 0.77.111d

The patch set out to end Kobold spam: cleave now reaches 2.5 and deals 50% (it was 1.5 and 25%), which punishes small bodies packed together.