What the dev boards teach
The warchief goes in the middle. On the late boards every Banner Hall touches six pieces. The warchief is a unit, so it collects every bonus that reaches neighbouring units: Armor from Shield Bearers, Health from Farms, Burn from the Bonfire.
Ground is never wasted. Every Mine on every board stands on Rocky ground, every Farm on Fertile, and every Ceremonial Bonfire on Wildlands. Each of those effects only works, or works better, on that ground, and the developers never gave one up.
The board's own pieces count. The Mountain, Forest and Circle of Stone are neighbours like any structure. The Circle of Stone is Divine and Knowledge, so it feeds the Hall of Skalds' Lore on every one of Brand's boards and the Gjallarhorn's Action Speed on Liv's.
Pieces come in pairs that feed each other. Mine and Marketplace for Krowns, two Axe Thrower Camps or two Shield Bearer Camps side by side, and a Brewery inside a ring of Warbands for Lore. When you buy a second copy, place it against the first.
They are not perfect. These boards are scripted tutorial opponents, not winning player builds. Some bonuses go unused: Wolf Dens that never touch, Gates of Helheim with no Divine neighbour, a Defense Tower with no Civilian beside it. Spotting those gaps is good practice for your own board. For layouts that win, see the builds, and theplacement guide explains each rule in depth.




























































