VAMPIR/Classes

Akasha overview
Akasha is VAMPIR's newest class, a melee stalker that fights at 2.5 m with tonfas and carries the client's Pursuit tag. It joined the game in March 2026 and is built to chase. Blood Rush is a 6.5 m dash with three charges, which lets Akasha decide when a fight starts and leave when it turns. Prey Hunting marks a target from 9 m and teleports onto it for 580%, and Absolute Liberation removes every debuff and can be cast while stunned, knocked down or launched, which is why Akasha wins so many duels. Full Strength adds 12% damage while Akasha is at 80% HP or more and 15% when it drops to 30% or less.
It leads the PvP list, S in duels and in 5v5 Arena, and drops a step only in the biggest clan wars. In PvE it is A: a geared Akasha hunts fast thanks to Crimson Frenzy's attack speed, but it needs that gear first, and on Naricanje Valley's season floor 30 it sits below average. Pick Akasha if PvP is why you play or you plan to spend. As a free first character, Bloodstained or Viper gets further early.
How to play Akasha in PvE
Akasha's hunting rests on its basic attacks. Crimson Frenzy is the skill to keep up: it adds 15% attack speed, 1.5 m of basic-attack range and two more basic-attack targets for 30 seconds, and Chain Slash is the safe way into a pack, hitting up to 5 targets six times while giving Akasha 70% damage resistance for 3 seconds. Carnivorous Instinct heals 50% of attack on each of the next two skill hits, which tops it up between packs.
That kit needs investment to work. A well-geared Akasha farms very well, but below that point Viper clears faster and more safely, and a new free player feels the gap most. Full Strength pushes the same way: its 12% bonus needs Akasha at 80% HP or more, so it pays best when the gear lets it stay there.
On bosses it splits. Moment of Destruction hits for 900% with 8 seconds of Undying and Prey Hunting's recast lands 580%, which is good damage on most bosses, and Undying makes the big hit a safe one to take inside the boss's reach. On Naricanje Valley's season floor 30, where the boss keeps up the pressure, it falls behind: below the middle of the five, and weaker there than Grim Reaper or Viper.
How to play Akasha in PvP
Akasha is the class to beat in a duel. Three Blood Rush charges let it open from 6.5 m, chase a target that runs and leave when the fight turns, and Prey Hunting's 70% slow and teleport catch anyone who gets away. The deciding skill is Absolute Liberation: it clears every debuff, gives 8 seconds of status immunity and works while stunned, so the crowd control most duels hinge on does not hold it.
At equal power it is also the strongest class in 5v5 Arena, and every team wants one. Dominator and Prey Hunting can both cut the target's PvP damage resistance, by 10% and 20%, and Absorbing Touch steals part of the target's attack. In big clan wars it is still strong, especially in point-capture fights, but area damage from Viper and Carnage decides more of those, and Akasha drops a step there.
Akasha on the tier lists
Akasha skills
Akasha has 15 class skills, five General, five Uncommon, three Rare and two Heroic, plus two passives it always has. Skill names are the official English names from the global client.
- Blood Rush: Three charges make it both the opener and the exit. Keep one to leave with.
- Moment of Destruction: The one to get first for clan fights: 900% to everything nearby while Undying keeps you up.
- Absolute Liberation: The answer to a stun-lock. Hold it for the crowd control, not the opening.
| Skill | Grade | Cooldown | MP | What it does |
|---|---|---|---|---|
| Full Strength | Passive | – | – | All damage amplification +12% at 80% HP or more, +15% at 30% HP or less. |
| Shadow Harvest | Passive | – | – | Killing a player has a 35% chance to grant a shield of 200% of attack for 5 s. |
| Chaotic Strike | General | 10 s | 300 MP | 290% damage. |
| Bloody Slash | General | 18 s | 590 MP | 2 hits of 205%; target's melee defence −20 for 5 s. |
| Gash | General | 20 s | 650 MP | 4 hits of 135%. |
| Attack Instinct | General | 60 s | 870 MP | Melee damage +40 for 60 s. |
| Sharp Claws | General | 60 s | 870 MP | Critical rate +3% for 60 s. |
| Blood Rush | Uncommon | 11 s | 400 MP | 220% damage; chance to stun for 1 s; up to 3 charges. PvP: damage rises to 320%. |
| Absorbing Touch | Uncommon | 20 s | 750 MP | 380% damage; 50% chance to steal 2% + 20 of the target's attack for 7 s; at most 10% of your own attack. PvP: the steal rises to 5% + 20 of the target's attack. |
| Dominator | Uncommon | 40 s | 720 MP | All damage amplification +12% for 15 s; added damage +30 for 15 s. PvP: for 15 s, hits have a 30% chance to cut the target's PvP damage resistance by 10% for 3 s. |
| Master of Pursuit | Uncommon | 40 s | 720 MP | Move speed +20% for 20 s; added damage +30 for 20 s; critical damage reduction +30% for 20 s; for 20 s, nearby monsters watching you see 50% less far. |
| Carnivorous Instinct | Uncommon | 12 s | 220 MP | Melee damage amplification +12% for 5 s; normal-monster damage amplification +7% for 5 s; for 10 s, the next 2 skill hits each heal 50% of attack. PvP: the heal rises to 100% of attack. |
| Chain Slash | Rare | 24 s | 940 MP | 6 hits of 100%; chance to silence for 3 s; you gain all damage resistance +70% for 3 s; up to 5 targets; 4.5 m area. PvP: each hit rises to 135%. |
| Prey Hunting | Rare | 22 s | 900 MP | Blood stone 250%; marks the target for 3 s; the marked target is slowed by 70%; cast again to teleport to the marked target for 580% damage; chance to stun for 2.5 s. PvP: blood stone damage rises to 300%; target's PvP damage resistance −20% for 8 s; the teleport strike rises to 700%. |
| Crimson Frenzy | Rare | 60 s | 1,170 MP | Attack speed +15% for 30 s; basic-attack range +1.5 m for 30 s; basic-attack targets +2 for 30 s; PvP damage +100 for 30 s; PvP damage amplification +20% for 30 s. |
| Moment of Destruction (Gehenna gold skill) | Heroic | 60 s | 3,050 MP | 900% damage; 8 s of Undying for you; Undying: no damage taken while below 20% HP; heals 10% of max HP when Undying ends; 5 m area; up to 5 targets. |
| Absolute Liberation | Heroic | 60 s | 1,230 MP | Removes every debuff at once; immune to status effects for 8 s; all damage amplification +20% for 20 s; PvP damage amplification +10% for 20 s; PvP damage resistance +10% for 20 s; can be cast while stunned, knocked down or launched. |
Power spike
It deals 900% to up to 5 targets in a 5 m area and grants 8 seconds of Undying: no damage taken below 20% HP, then a 10% heal when it ends. Undying makes diving into a group safe, and that dive is how a duel class becomes useful in a clan fight.
Bloodshapes for Akasha
A Bloodshape's stats work on any class, but its passive skills switch on only when its own class wears it. These 22 carry Akasha's passives. The Usurper line is Akasha's own Legendary set. Names are the official English names from the global client.
| Grade | Bloodshape | Akasha passives |
|---|---|---|
| Mythic | Astel's Despair | 5 |
| Mythic | Lasta's Greed | 5 |
| Mythic | Foame's Temptation | 5 |
| Legendary | Usurper of Eternal Despair | 4 |
| Legendary | Usurper of the Fallen Immortal | 4 |
| Legendary | Usurper of Glorious Chaos | 4 |
| Legendary | Usurper of Radiant Light | 3 |
| Legendary | Infinite Predation Finisher | 4 |
| Legendary | Ender of the Great Struggle | 4 |
| Legendary | Brutal Fear Enforcer | 4 |
| Legendary | Guide of Noble Gore | 3 |
| Heroic | Gluttony Executioner | 2 |
| Heroic | Brand Pursuer | 2 |
| Heroic | Survivors (9: Rift, Oblivion, Wrath, Void, Hatred, Abyss, Ruin, Jet Black, Grief) | 2-3 |
Akasha weapons
Akasha has six pairs of tonfas. Four climb the PvE line, each adding melee attack and critical damage. The Prophet pair trades critical damage for PvP attack and PvP damage amplification. A combat preset swaps weapons in one tap, so if you play both modes, keep one of each line.
| Weapon | Grade | Use | Stats |
|---|---|---|---|
| Flash of Judgment Tonfa | Heroic T1 | PvE | Melee attack 42, weapon attack 95-357, critical damage 27 |
| Breath of Hell Tonfa | Heroic T2 | PvE | Melee attack 48, weapon attack 95-393, critical damage 27, melee damage amp 1% |
| Frost King's Tonfa | Heroic T3 | PvE | Melee attack 54, weapon attack 95-429, critical damage 27, melee damage amp 2% |
| Demon King's Tonfa | Legendary T1 | PvE | Melee attack 72, weapon attack 130-502, critical damage 33, melee damage amp 5%. On skill use, 10% chance: all damage amplification +10% for 7 s. |
| Prophet's Tonfa | Heroic T1 | PvP | Melee attack 18, PvP attack 42, weapon attack 95-357, PvP damage amp 2% |
| Great Prophet's Tonfa | Legendary T1 | PvP | Melee attack 30, PvP attack 42, weapon attack 130-502, PvP damage amp 7%. On a basic attack, 7% chance: stuns the target for 2.5 s. |
Changing to Akasha
A Mythic Bloodshape alone takes 1,200 Class Change Proofs to convert, so count what you own before the window opens. Usurper pieces, Akasha's own Legendary line, come across without it.
- Opens only in announced windows. Needs character level 60 and 2,000 Diamonds (Farming Diamonds count).
- Level, EXP, quests and items carry over. Weapons of any class become Akasha tonfas at the same grade, enhancement, refinement and Blessing.
- Only the old class's own Bloodshapes convert, grade for grade, and never into one you already own. Skill cards keep the highest grade of each. Quick slots and skill settings reset.
| Converting | Class Change Proofs |
|---|---|
| Mythic Bloodshape | 1,200 (one at most) |
| Legendary Bloodshape | 100 |
| Heroic Bloodshape | free |
| Legendary weapon | 250 (three at most) |
| Heroic weapon | 25 |
| Rare weapon | free |
| Heroic skill | 12 |
| Rare or lower skill | free |