VAMPIR/Classes

Grim Reaper overview
Grim Reaper is VAMPIR's assassin, a melee class that fights at 3 m with a scythe of shadow and carries the client's Assassination tag. Its kit is about burst on one target. Shadow Infiltration teleports in from 9 m for 400%, shields it for 200% of its attack and sets a 3-second Death Mark that deals 60% of the damage taken inside it again when it ends. Lord of Darkness hits for 800%. Contempt for the Weak adds 12% damage to targets under 70% HP and another 12% under 30%.
It is the class with the widest gap between modes. In PvE it is B: the slowest farmer of the five, held back by long skill animations, yet the top damage on short bosses and on Naricanje Valley's season floor 30. In PvP it is A, tied with Akasha for the best duellist and weaker in group fights. Pick Grim Reaper if duels and boss damage are what you want, and expect hunting to be slow. As a free first character it is a hard start; it works best beside a second character that does the hunting.
How to play Grim Reaper in PvE
Grim Reaper hunts slowly. Of its 15 skills only Spinning Strike and Royal Shout hit more than one target, both capped at 5, and its skills take longer to play out than other classes'. It clears the field, but at the same power Viper and Bloodstained level faster, and it is the class least suited to farming.
Bosses are where it earns its place. Open with Shadow Infiltration and land your heaviest skills inside its 3-second Death Mark: whatever the boss takes in that window comes back at 60% when the mark ends, capped at 50% of max HP. On a boss that dies quickly it is the strongest class, and on Naricanje Valley's season floor 30 it posts the highest damage of the five, ahead of Viper.
A long fight drops it to the upper middle. Its damage comes in bursts every 20 seconds, when Shadow Infiltration is back, and between them it hits no harder than the other classes.
How to play Grim Reaper in PvP
One on one, Grim Reaper ties Akasha for the best class. Shadow Infiltration closes 9 m at once and can stun for 1 second, Dark Binding roots for 2.5 seconds from 9 m and cuts PvP damage resistance by 10%, and Contempt for the Weak turns a half-dead target into a finished one. After a kill, Assassination has a 40% chance of 4 seconds of stealth with a 70% stun on the next hit, which is how it chains from one victim to the next.
In group fights the kit that wins duels works against it. It picks one target at a time and has no cleanse, so it slides toward B in big clan wars. Its best clan work is roaming alone in Skirmish, catching players away from their group, and Shadow of the Night's 10 seconds of stealth suits that job.
Grim Reaper on the tier lists
Grim Reaper skills
Grim Reaper has 15 class skills, five General, five Uncommon, three Rare and two Heroic, plus two passives it always has. Skill names are the official English names from the global client.
- Shadow Infiltration: The skill the class turns on. Open every boss and every duel with it.
- Lord of Darkness: The biggest single hit in the kit: save it for the Death Mark.
| Skill | Grade | Cooldown | MP | What it does |
|---|---|---|---|---|
| Contempt for the Weak | Passive | – | – | Damage +12% against targets under 70% HP, another +12% under 30% HP, normal-monster damage amplification +5%, boss damage amplification +5%. |
| Assassination | Passive | – | – | Killing a player has a 40% chance to grant 4 s of stealth, in it only basic attacks work, and a hit has a 70% chance to stun for 2 s, the hit ends the stealth. |
| Deathstrike | General | 8 s | 240 MP | 250% damage. |
| Shadow of Death | General | 17 s | 540 MP | 2 hits: 170%, 225%. PvP: target's critical resistance −15% for 6 s. |
| Double Attack | General | 16 s | 510 MP | 2 hits: 185%, 200%. |
| Dark Energy | General | 60 s | 870 MP | Melee damage +40 for 60 s. |
| Thick Skin | General | 60 s | 870 MP | Damage resistance +40 for 60 s. |
| Shadow Infiltration | Uncommon | 20 s | 720 MP | 400% damage; chance to stun for 1 s; sets a 3-second Death Mark: when it ends, the target takes 60% of the damage it took during the mark again (at most 50% of its max HP); a shield of 200% of your attack for 5 s. |
| Dark Binding | Uncommon | 16 s | 600 MP | 380% damage; chance to root for 2.5 s; target's PvP damage resistance −10% for 7 s. |
| Spinning Strike | Uncommon | 20 s | 710 MP | 5 hits of 140%; 5 m area; up to 5 targets. |
| Evil Within | Uncommon | 45 s | 780 MP | Critical damage resistance +60 for 15 s; normal damage amplification +20% for 15 s; added damage +50 for 15 s. |
| Shadow Armor | Uncommon | 40 s | 720 MP | All damage resistance +20% for 15 s; move speed +20% for 15 s. |
| Lord of Darkness | Rare | 25 s | 990 MP | 800% damage; chance to knockdown for 2.5 s. |
| Royal Shout | Rare | 28 s | 1,140 MP | 2 hits: 200%, 500%; chance to stun for 2 s; 5 m area; up to 5 targets. |
| Thorn of Pain | Rare | 40 s | 780 MP | Critical resistance +15% for 20 s; for 20 s, attackers take thorn damage; thorns 75%; at most once per 0.5 s; attackers also lose 15% critical resistance for 5 s (for 20 s); and 5% critical rate for 5 s (for 20 s). |
| Shadow of the Night (Gehenna gold skill) | Heroic | 55 s | 2,820 MP | 10 s of stealth; move speed +30%; in stealth only basic attacks work, at +500% normal damage rate; a basic hit ends the stealth; then all damage rate +20% for 6 s. |
| Reaper's Descent | Heroic | 60 s | 1,230 MP | Melee attack +50 for 20 s; defence +80 for 20 s; hits weaken the target for 5 s; weakened: move speed −30%, melee damage resistance −20%. |
Boss skill order
For bosses, open with Shadow Infiltration and spend its 3-second Death Mark on your heaviest skills. By the numbers, these are the three.
- Shadow Infiltration: teleports in, shields you and sets the Death Mark.
- Lord of Darkness: 800% in one hit.
- Royal Shout: 200% and 500%.
- Spinning Strike: five hits of 140%.
Power spike
It gives 10 seconds of stealth and 30% move speed, basic attacks at +500% normal damage rate, and 20% more damage of every kind for 6 seconds once the stealth breaks. That makes it useful twice: an opener that starts a duel on Grim Reaper's terms, and an escape when one goes wrong. It also suits the lone roaming in Skirmish that is the class's best clan job.
Bloodshapes for Grim Reaper
A Bloodshape's stats work on any class, but its passive skills switch on only when its own class wears it. These 22 carry Grim Reaper's passives. The Rescuer line is Grim Reaper's own Legendary set. Names are the official English names from the global client.
| Grade | Bloodshape | Grim Reaper passives |
|---|---|---|
| Mythic | Astel's Despair | 5 |
| Mythic | Lasta's Greed | 5 |
| Mythic | Moarte's Void | 5 |
| Legendary | Eternal Savior of Despair | 4 |
| Legendary | Savior of the Fallen Immortal | 4 |
| Legendary | Savior of Glorious Chaos | 4 |
| Legendary | Savior of Radiant Light | 3 |
| Legendary | Infinite Predation Finisher | 4 |
| Legendary | Ender of the Great Struggle | 4 |
| Legendary | Brutal Fear Enforcer | 4 |
| Legendary | Guide of Noble Gore | 3 |
| Heroic | Gluttony Executioner | 2 |
| Heroic | Brand Pursuer | 2 |
| Heroic | Guardians (9: Rift, Oblivion, Wrath, Void, Hatred, Abyss, Ruin, Jet Black, Grief) | 2-3 |
Grim Reaper weapons
Grim Reaper has six scythes. Four climb the PvE line, each adding melee attack and critical damage. The Prophet pair trades critical damage for PvP attack and PvP damage amplification. A combat preset swaps weapons in one tap, so if you play both modes, keep one of each line.
| Weapon | Grade | Use | Stats |
|---|---|---|---|
| Flash of Judgment Scythe | Heroic T1 | PvE | Melee attack 42, weapon attack 95-357, critical damage 27 |
| Breath of Hell Scythe | Heroic T2 | PvE | Melee attack 48, weapon attack 95-393, critical damage 27, melee damage amp 1% |
| Frost King's Scythe | Heroic T3 | PvE | Melee attack 54, weapon attack 95-429, critical damage 27, melee damage amp 2% |
| Demon King's Scythe | Legendary T1 | PvE | Melee attack 72, weapon attack 130-502, critical damage 33, melee damage amp 5%. On skill use, 10% chance: all damage amplification +10% for 7 s. |
| Prophet's Scythe | Heroic T1 | PvP | Melee attack 18, PvP attack 42, weapon attack 95-357, PvP damage amp 2% |
| Great Prophet's Scythe | Legendary T1 | PvP | Melee attack 30, PvP attack 42, weapon attack 130-502, PvP damage amp 7%. On a basic attack, 7% chance: stuns the target for 2.5 s. |
Changing to Grim Reaper
Your Legendary Rescuer pieces come across with no conversion. Since Grim Reaper farms slowest, a hunting main that changes into it gives up the most levelling speed afterwards.
- Opens only in announced windows. Needs character level 60 and 2,000 Diamonds (Farming Diamonds count).
- Level, EXP, quests and items carry over. Weapons of any class become Grim Reaper scythes at the same grade, enhancement, refinement and Blessing.
- Only the old class's own Bloodshapes convert, grade for grade, and never into one you already own. Skill cards keep the highest grade of each. Quick slots and skill settings reset.
| Converting | Class Change Proofs |
|---|---|
| Mythic Bloodshape | 1,200 (one at most) |
| Legendary Bloodshape | 100 |
| Heroic Bloodshape | free |
| Legendary weapon | 250 (three at most) |
| Heroic weapon | 25 |
| Rare weapon | free |
| Heroic skill | 12 |
| Rare or lower skill | free |