VAMPIR

VAMPIR/Classes

Bloodstained

Melee class

Bloodstained

Bloodstained is VAMPIR's knight, a melee class that fights at 2.5 m with a sword made of blood. It is the safest class to leave hunting and holds up in duels.

MeleeDEF

Checked on the 21 October 2026 patch.

Bloodstained overview

Bloodstained is VAMPIR's knight, a melee class that fights at 2.5 m with a sword made of blood and carries the client's DEF tag. Its kit is built to stay standing. Blood Rage deals 470% and heals for 40% of the damage it deals, so it pays off most on a full pack. Blood Moon's Protection cuts all damage taken by 25% for 20 seconds, and Berserk adds damage resistance with every hit dealt or taken, up to 8 stacks, so the longer a fight runs, the stronger Bloodstained gets. Infinite Power, its first passive, stacks all damage amplification by 1.8% on hits, up to 7 times.

That makes it the safest class in PvE and an S pick there, sharing the band with Viper and Carnage: it holds zones other classes have to leave at the same power, rarely dies while you are away, and clears story bosses alone. It is A in PvP, where Bloodlust's pull and its staying power make it a strong duellist, but it brings less damage to a big clan war than the ranged classes. Pick Bloodstained if you are new, free-to-play or plan to leave the game hunting overnight. Pick Viper if you want the faster farmer.

How to play Bloodstained in PvE

Bloodstained's best trait in the field is that it can stay. Blood Rage is the core of it: a 470% hit that heals for 40% of the damage dealt, capped at 20% of max HP, plus 4 seconds of 20% damage resistance against normal monsters and bosses. On a full pack that heal comes back every 21 seconds, so it is safe to hunt a zone a step above your power and leave the character in Offline Mode or Support Mode without coming back to a death and lost EXP.

Its pack damage comes from Blood Sword, which hits up to 5 targets twice for 210% and lowers their melee damage resistance by 15% for 6 seconds, and from Bloodbath's 700% blast. It kills more slowly than Viper, the better pure farmer, and that slower clear is the whole cost of the safety.

On bosses it is strong without being first. At equal power it is the steadiest class on Naricanje Valley's season floor 30, because Blood Moon's Protection and Berserk keep it alive through the pressure, but Grim Reaper and Viper deal more damage there. If the goal is clearing the floor at all, Bloodstained is the class most likely to get there. If the goal is the ranking time, it is not.

How to play Bloodstained in PvP

In a duel Bloodstained wins by outlasting. Bloodlust pulls the target in from 11 m, can root it for 2.5 seconds and cuts its PvP damage amplification by 25% for 7 seconds, which takes the edge off the burst that settles most 1v1 fights. Blood Moon's Protection's 20% status resistance and Disruption Resistance's chance at 30% status-duration resistance make it harder to lock down than any class except Akasha.

That same staying power makes it a safe pick in 5v5 Arena, where it lives through the first wave of crowd control and keeps swinging. In War of Occupation and the other clan wars it sits in A. Its area skills stop at 5 targets, and against a crowd of 20 Viper's poison or Carnage shooting from the back line does more, so in a clan war Bloodstained adds staying power more than kills.

Bloodstained on the tier lists

Bloodstained skills

Bloodstained has 15 class skills, five General, five Uncommon, three Rare and two Heroic, plus two passives it always has. Skill names are the official English names from the global client.

  1. Blood Rage: The skill the class is built on. The heal scales with the damage dealt, so it pays most on a full pack.
  2. Bloodlust: Your PvP opener: the pull brings a ranged target into sword reach, and its 25% cut lasts 7 seconds.
  3. Berserk: Stacks with every hit dealt or taken, so it gets stronger the longer a fight runs.
  4. Blood Moon's Protection: The reason Bloodstained survives where other classes fall back. Hold it for the boss's heavy phase rather than the monsters before it.
SkillGradeCooldownMPWhat it does
Infinite PowerPassive––Hits have a 50% chance to add all damage amplification +1.8%, up to 7 stacks, lasting 3 s.
Disruption ResistancePassive––When a debuff lands, a 10% chance to gain status-duration resistance +30% for 7 s.
Blood StabGeneral8 s240 MP4 hits of 65%.
BloodstormGeneral15 s480 MP3 hits of 120%.
Ruthless BladeGeneral17 s540 MP370% damage; chance to launch for 1.5 s.
Battle StanceGeneral60 s870 MPMelee damage +40 for 60 s.
Power InfusionGeneral60 s870 MPCritical damage rate +8% for 60 s; critical damage +50 for 60 s.
Blood SwordUncommon17 s630 MP2 hits of 210%; target's melee damage resistance −15% for 6 s; target's melee defence −60 for 6 s; 4 m area; up to 5 targets.
Blood RageUncommon21 s780 MP470% damage; heals for 40% of the damage dealt (at most 20% of max HP); damage resistance against normal monsters +20% for 4 s; damage resistance against bosses +20% for 4 s; PvP damage resistance +10% for 4 s.
Blood StrikeUncommon20 s720 MP3 hits of 180%; chance to stun for 2 s.
Omen of SlaughterUncommon40 s720 MPCritical resistance +12% for 20 s; weapon attack amplification +25% for 20 s; PvP damage +30 for 20 s.
Sharp BladeUncommon45 s780 MPWeapon added attack +45 for 20 s; for 20 s, hits have a 30% chance to cause bleeding for 3 s (up to 3 stacks); bleed damage 50%.
BloodlustRare18 s720 MP660% damage; pulls the target in; chance to root for 2.5 s; target's PvP damage amplification −25% for 7 s.
BloodbathRare26 s1,050 MPBlast 700%; chance to launch for 2 s; 4 m area.
BerserkRare60 s1,170 MPFor 30 s: melee damage amplification +12% and all damage resistance +5%; each hit dealt or taken adds melee damage amplification +2% and all damage resistance +1% for 30 s (up to 8 stacks); each bonus triggers at most once per 0.5 s; each hit taken also adds normal damage resistance +2% for 30 s (up to 5 stacks); once per 0.5 s.
Blood Moon's Protection (Gehenna gold skill)Heroic45 s2,340 MPWeapon attack resistance +25% for 20 s; all damage resistance +25% for 20 s; status resistance +20% for 20 s; status-duration resistance +30% for 20 s.
Blood ThrillHeroic60 s1,230 MPBasic-attack range +2 m for 25 s; attack speed +20% for 25 s; all damage amplification +12% for 25 s; basic damage amplification +35% for 25 s; basic-attack targets +2 for 25 s.

Power spike

For 20 seconds it raises all damage resistance and weapon attack resistance by 25% and status resistance by 20%, on a 45-second cooldown. Hold it for the heaviest part of a fight. It turns a class that survives into one that is very hard to kill, and it is useful in every mode Bloodstained plays.

Bloodshapes for Bloodstained

A Bloodshape's stats work on any class, but its passive skills switch on only when its own class wears it. These 22 carry Bloodstained's passives. The Conqueror line is Bloodstained's own Legendary set. Names are the official English names from the global client.

GradeBloodshapeBloodstained passives
MythicAstel's Despair5
MythicLasta's Greed5
MythicFoame's Insanity5
LegendaryEternal Conqueror of Despair4
LegendaryConqueror of the Fallen Immortal4
LegendaryConqueror of Glorious Chaos4
LegendaryConqueror of Radiant Light3
LegendaryInfinite Predation Finisher4
LegendaryEnder of the Great Struggle4
LegendaryBrutal Fear Enforcer4
LegendaryGuide of Noble Gore3
HeroicGluttony Executioner2
HeroicBrand Pursuer2
HeroicSlaughterers (9: Rift, Oblivion, Wrath, Void, Hatred, Abyss, Ruin, Jet Black, Grief)2-3

Bloodstained weapons

Bloodstained has six swords. Four climb the PvE line, each adding melee attack and critical damage. The Prophet pair trades critical damage for PvP attack and PvP damage amplification. A combat preset swaps weapons in one tap, so if you play both modes, keep one of each line.

WeaponGradeUseStats
Flash of Judgment SwordHeroic T1PvEMelee attack 42, weapon attack 95-357, critical damage 27
Breath of Hell SwordHeroic T2PvEMelee attack 48, weapon attack 95-393, critical damage 27, melee damage amp 1%
Frost King's SwordHeroic T3PvEMelee attack 54, weapon attack 95-429, critical damage 27, melee damage amp 2%
Demon King's SwordLegendary T1PvEMelee attack 72, weapon attack 130-502, critical damage 33, melee damage amp 5%. On skill use, 10% chance: all damage amplification +10% for 7 s.
Prophet's SwordHeroic T1PvPMelee attack 18, PvP attack 42, weapon attack 95-357, PvP damage amp 2%
Great Prophet's SwordLegendary T1PvPMelee attack 30, PvP attack 42, weapon attack 130-502, PvP damage amp 7%. On a basic attack, 7% chance: stuns the target for 2.5 s.

Changing to Bloodstained

Owning a Legendary Conqueror Bloodshape before the window opens saves the most: it comes across with no conversion, and every other Legendary slot is 100 Class Change Proofs.

  1. Opens only in announced windows. Needs character level 60 and 2,000 Diamonds (Farming Diamonds count).
  2. Level, EXP, quests and items carry over. Weapons of any class become Bloodstained swords at the same grade, enhancement, refinement and Blessing.
  3. Only the old class's own Bloodshapes convert, grade for grade, and never into one you already own. Skill cards keep the highest grade of each. Quick slots and skill settings reset.
ConvertingClass Change Proofs
Mythic Bloodshape1,200 (one at most)
Legendary Bloodshape100
Heroic Bloodshapefree
Legendary weapon250 (three at most)
Heroic weapon25
Rare weaponfree
Heroic skill12
Rare or lower skillfree

Bloodstained compared with the other classes